mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 05:51:56 +01:00
Merge branch 'master' into final_away_maps_additions
# Conflicts: # code/__defines/misc.dm # code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm # icons/mob/head.dmi # maps/exodus/code/exodus.dm
This commit is contained in:
@@ -614,6 +614,18 @@ var/global/list/default_medbay_channels = list(
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channels[ch_name] = 0
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..()
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/obj/item/device/radio/med
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icon_state = "walkietalkie-med"
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/obj/item/device/radio/sec
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icon_state = "walkietalkie-sec"
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/obj/item/device/radio/eng
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icon_state = "walkietalkie-eng"
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/obj/item/device/radio/sci
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icon_state = "walkietalkie-sci"
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///////////////////////////////
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//////////Borg Radios//////////
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///////////////////////////////
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@@ -705,6 +705,7 @@ BREATH ANALYZER
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"blood_amount" = REAGENT_VOLUME(H.vessel, /decl/reagent/blood),
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"disabilities" = H.sdisabilities,
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"lung_ruptured" = H.is_lung_ruptured(),
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"lung_rescued" = H.is_lung_rescued(),
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"external_organs" = H.organs.Copy(),
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"internal_organs" = H.internal_organs.Copy(),
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"species_organs" = H.species.has_organ
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@@ -201,4 +201,16 @@
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 2,
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"/obj/item/stock_parts/capacitor" = 1,
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"/obj/item/stock_parts/console_screen" = 1)
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"/obj/item/stock_parts/console_screen" = 1)
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/obj/item/circuitboard/iv_drip
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name = T_BOARD("IV drip")
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desc = "The circuitboard for an IV drip."
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build_path = /obj/machinery/iv_drip
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origin_tech = list(TECH_DATA = 1, TECH_BIO = 2)
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board_type = "machine"
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req_components = list(
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"/obj/item/reagent_containers/syringe" = 1,
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"/obj/item/stock_parts/matter_bin" = 1,
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"/obj/item/stock_parts/manipulator" = 1,
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"/obj/item/stock_parts/scanning_module" = 1)
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@@ -35,7 +35,6 @@
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var/list/results = list()
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for(var/i = 1 to amount)
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if(weight_roll && prob(weight_roll))
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message_admins("hit weight roll")
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results += favored_number
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else
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results += rand(1, sides)
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@@ -26,7 +26,7 @@
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*/
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/obj/item/surgery/retractor
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name = "retractor"
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desc = "Retracts stuff."
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desc = "A surgical instrument which allows careful opening of incisions to reach inside someone."
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icon_state = "retractor"
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item_state = "retractor"
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matter = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 5000)
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@@ -38,7 +38,7 @@
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*/
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/obj/item/surgery/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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desc = "Primarily utilized to control initial incision bleeding, this instrument allows for careful removal of objects inside someone."
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icon_state = "hemostat"
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item_state = "hemostat"
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matter = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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@@ -51,7 +51,7 @@
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*/
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/obj/item/surgery/cautery
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name = "cautery"
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desc = "This stops bleeding."
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desc = "A specialized surgical tool which applies just enough heat to safely close surgical incisions, when used correctly at least."
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icon_state = "cautery"
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item_state = "cautery"
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matter = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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@@ -64,7 +64,7 @@
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*/
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/obj/item/surgery/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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desc = "A drill specialized for surgical use, capable of creating surgical cavities and safely breaching through Vaurcae carapace for initial incisions."
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icon_state = "drill"
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item_state = "drill"
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hitsound = /decl/sound_category/drillhit_sound
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@@ -82,7 +82,7 @@
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*/
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/obj/item/surgery/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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desc = "A metallic scalpel with long-lasting edge. Used in a variety of surgical situations from incisions, to transplants, and to debridements."
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icon_state = "scalpel"
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item_state = "scalpel"
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flags = CONDUCT
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@@ -105,20 +105,20 @@
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*/
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/obj/item/surgery/scalpel/laser1
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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icon_state = "scalpel_laser1"
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damtype = "fire"
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/obj/item/surgery/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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icon_state = "scalpel_laser2"
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damtype = "fire"
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force = 12.0
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/obj/item/surgery/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3"
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damtype = "fire"
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force = 15.0
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@@ -134,7 +134,7 @@
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*/
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/obj/item/surgery/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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desc = "A circular bone saw specialized for cutting through bones, amputations, and even hardsuits if required."
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icon_state = "saw"
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item_state = "saw"
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hitsound = 'sound/weapons/saw/circsawhit.ogg'
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@@ -155,6 +155,7 @@
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//misc, formerly from code/defines/weapons.dm
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/obj/item/surgery/bonegel
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name = "bone gel"
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desc = "A highly specialized gel which promotes fast bone healing."
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icon_state = "bone-gel"
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item_state = "bone-gel"
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force = 0
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@@ -164,6 +165,7 @@
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/obj/item/surgery/FixOVein
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name = "FixOVein"
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desc = "A specialized surgical instrument capable of quickly and safely healing torn veins and arteries, being capable of repairing torn ligaments as well."
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icon_state = "fixovein"
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item_state = "fixovein"
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force = 0
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@@ -175,6 +177,7 @@
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/obj/item/surgery/bonesetter
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name = "bone setter"
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desc = "A surgical tool designed to firmly set damaged bones back together for proper healing."
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icon_state = "bonesetter"
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item_state = "bonesetter"
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force = 8.0
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@@ -1,7 +1,3 @@
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#define TANK_MAX_RELEASE_PRESSURE (3*ONE_ATMOSPHERE)
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#define TANK_DEFAULT_RELEASE_PRESSURE 24
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#define TANK_IDEAL_PRESSURE 1015 //Arbitrary.
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/obj/item/tank
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name = "tank"
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icon = 'icons/obj/tank.dmi'
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@@ -8,6 +8,7 @@
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icon_state = "m_garment"
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item_state = "m_garment"
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contained_sprite = 1
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autodrobe_no_remove = TRUE
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/obj/item/clothing/mask/breath/vaurca/adjust_mask(mob/user)
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to_chat(user, "This mask is too tight to adjust.")
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