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Merge branch 'master' into final_away_maps_additions
# Conflicts: # code/__defines/misc.dm # code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm # icons/mob/head.dmi # maps/exodus/code/exodus.dm
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@@ -37,7 +37,7 @@ If this zlevel (or any of connected ones for multiz) doesn't have this object, y
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2. Put it anywhere on the ship/sector map. It will do the rest on its own during init.
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If your thing is multiz, only one is needed per multiz sector/ship.
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If it's player's main base (e.g Exodus), set 'base' var to 1, so it adds itself to station_levels list.
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If it's player's main base (e.g Aurora), set 'base' var to 1, so it adds itself to station_levels list.
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If this place cannot be reached or left with EVA, set 'in_space' var to 0
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If you want exploration shuttles (look below) to be able to dock here, set up waypoints lists.
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generic_waypoints is list of landmark_tags of waypoints any shttle should be able to visit.
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@@ -84,4 +84,4 @@ Lets you control shuttles that can change destinations and visit other sectors/s
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2. Define a /datum/shuttle/autodock/overmap for your shuttle. Same as normal shuttle, aside from 'range' var - how many squares on overmap it can travel on its own.
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3. Place console anywhere on the ship/sector. Set shuttle_tag to shuttle's name.
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4. Use. You can select destinations if you're in range (on same tile by defualt) on the map and sector has waypoints lists defined
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*/
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*/
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