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Some additional shuttle/z-level 1 fixes (#9768)
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@@ -241,7 +241,11 @@
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G.check_nuke_disks()
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spawn(0)
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if(loc) loc.Entered(src)
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if(loc)
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var/turf/T = loc
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loc.Entered(src)
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if(!T.is_hole)
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fall_impact(text2num(pickweight(list("1" = 60, "2" = 30, "3" = 10))))
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//by default, transition randomly to another zlevel
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/atom/movable/proc/get_transit_zlevel()
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@@ -231,6 +231,8 @@
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if(SW.outside_window)
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var/turf/target_turf = get_turf(SW)
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target_turf.ChangeTurf(destination.base_turf)
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for(var/obj/effect/energy_field/ef in sub_area)
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qdel(ef)
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// Remove all powernets that were affected, and rebuild them.
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var/list/cables = list()
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