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Some additional shuttle/z-level 1 fixes (#9768)
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@@ -231,6 +231,8 @@
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if(SW.outside_window)
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var/turf/target_turf = get_turf(SW)
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target_turf.ChangeTurf(destination.base_turf)
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for(var/obj/effect/energy_field/ef in sub_area)
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qdel(ef)
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// Remove all powernets that were affected, and rebuild them.
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var/list/cables = list()
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