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Since people complained at me about not being able to shoot people in the face anymore due to my revolver nerf (also that point-blank shooting at people on the ground accomplishes fuckall since the bullet passes over them), I have made bullets and lasers and the like able to be aimed at places other than the chest. Much like in melee combat, aiming for a bodypart other than the chest is NOT a guarantee that you will hit said bodypart. Helmets protect against shots to the head, and armor protects against shots to whatever body parts the armor is coded to cover.
Also I made the revolver point-blank shot work on people on the ground. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1350 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -5,6 +5,7 @@
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/datum/organ/external
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name = "external"
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var/icon_name = null
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var/body_part = null
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var/damage_state = "00"
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var/brute_dam = 0
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@@ -18,56 +19,67 @@
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name = "chest"
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icon_name = "chest"
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max_damage = 150
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body_part = UPPER_TORSO
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/datum/organ/external/groin
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name = "groin"
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icon_name = "groin"
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max_damage = 115
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body_part = LOWER_TORSO
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/datum/organ/external/head
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name = "head"
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icon_name = "head"
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max_damage = 125
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body_part = HEAD
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/datum/organ/external/l_arm
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name = "l arm"
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icon_name = "l_arm"
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max_damage = 75
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body_part = ARMS
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/datum/organ/external/l_foot
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name = "l foot"
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icon_name = "l_foot"
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max_damage = 40
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body_part = FEET
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/datum/organ/external/l_hand
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name = "l hand"
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icon_name = "l_hand"
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max_damage = 40
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body_part = HANDS
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/datum/organ/external/l_leg
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name = "l leg"
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icon_name = "l_leg"
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max_damage = 75
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body_part = LEGS
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/datum/organ/external/r_arm
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name = "r arm"
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icon_name = "r_arm"
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max_damage = 75
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body_part = ARMS
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/datum/organ/external/r_foot
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name = "r foot"
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icon_name = "r_foot"
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max_damage = 40
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body_part = FEET
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/datum/organ/external/r_hand
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name = "r hand"
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icon_name = "r_hand"
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max_damage = 40
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body_part = HANDS
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/datum/organ/external/r_leg
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name = "r leg"
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icon_name = "r_leg"
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max_damage = 75
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body_part = LEGS
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/datum/organ/internal
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name = "internal"
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