diff --git a/code/game/machinery/wall_frames.dm b/code/game/machinery/wall_frames.dm index 5c3a3c4cf66..532e43c1062 100644 --- a/code/game/machinery/wall_frames.dm +++ b/code/game/machinery/wall_frames.dm @@ -55,6 +55,7 @@ name = "fire alarm frame" desc = "Used for building fire alarms." build_machine_type = /obj/machinery/firealarm + reverse = 1 /obj/item/frame/air_alarm name = "air alarm frame" diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index b7e7b87125e..68c00d13721 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -22,7 +22,7 @@ return ..() /obj/mecha/working/ripley/firefighter - desc = "Standart APLU chassis was refitted with additional thermal protection and cistern." + desc = "Standard APLU chassis was refitted with additional thermal protection and cistern." name = "APLU \"Firefighter\"" icon_state = "firefighter" initial_icon = "firefighter" diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 3263f70e9ec..dbca0602ad0 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -33,6 +33,7 @@ icon_state = "echair0" else on = 1 + shock() icon_state = "echair1" usr << "You switch [on ? "on" : "off"] [src]." return diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index a9a147108e0..9477f9ba6fb 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -145,17 +145,18 @@ var/list/ai_verbs_default = list( add_ai_verbs(src) //Languages - add_language("Robot Talk", 1) - add_language("Ceti Basic", 1) - add_language("Sol Common", 0) + add_language(LANGUAGE_ROBOT, 1) + add_language(LANGUAGE_TCB, 1) + add_language(LANGUAGE_SOL_COMMON, 0) add_language(LANGUAGE_UNATHI, 0) add_language(LANGUAGE_SIIK_MAAS, 0) add_language(LANGUAGE_SKRELLIAN, 0) - add_language("Tradeband", 1) + add_language(LANGUAGE_TRADEBAND, 1) add_language(LANGUAGE_GUTTER, 0) add_language(LANGUAGE_VAURCA, 0) - add_language("Rootsong", 0) + add_language(LANGUAGE_ROOTSONG, 0) add_language(LANGUAGE_EAL, 1) + add_language(LANGUAGE_YA_SSA, 0) if(!safety)//Only used by AIize() to successfully spawn an AI. if (!B)//If there is no player/brain inside.