Cult and antag fixes/tweaks (#3524)

This commit is contained in:
Alberyk
2017-10-03 00:34:01 -03:00
committed by Lohikar
parent 95bb5c7668
commit 8e53ea0c78
19 changed files with 91 additions and 61 deletions

View File

@@ -2,18 +2,19 @@
name = "blood packs bags"
desc = "This box contains blood packs."
icon_state = "sterile"
New()
..()
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
/obj/item/weapon/storage/box/bloodpacks/fill()
..()
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
new /obj/item/weapon/reagent_containers/blood/empty(src)
/obj/item/weapon/reagent_containers/blood
name = "BloodPack"
name = "blood pack"
desc = "Contains blood used for transfusion."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "empty"
@@ -21,11 +22,12 @@
var/blood_type = null
var/vampire_marks = null
var/being_feed = FALSE
/obj/item/weapon/reagent_containers/blood/Initialize()
. = ..()
if(blood_type != null)
name = "BloodPack [blood_type]"
name = "blood pack [blood_type]"
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
update_icon()
@@ -41,8 +43,12 @@
/obj/item/weapon/reagent_containers/blood/attack(mob/living/carbon/human/M as mob, mob/living/carbon/human/user as mob, var/target_zone)
if (user == M && (user.mind.vampire))
if (being_feed)
user << "<span class='notice'>You are already feeding on \the [src].</span>"
return
if (reagents.get_reagent_amount("blood"))
user.visible_message("<span class='warning'>[user] raises \the [src] up to their mouth and bites into it.</span>", "<span class='notice'>You raise \the [src] up to your mouth and bite into it, starting to drain its contents.<br>You need to stand still.</span>")
being_feed = TRUE
vampire_marks = TRUE
if (!LAZYLEN(src.other_DNA))
LAZYADD(src.other_DNA, M.dna.unique_enzymes)
@@ -61,7 +67,7 @@
if (reagents.get_reagent_amount("blood") < 1)
break
user.visible_message("<span class='warning'>[user] licks \his fangs dry, lowering \the [src].</span>", "<span class='notice'>You lick your fangs clean of the tasteless blood.</span>")
being_feed = FALSE
else
..()
@@ -73,14 +79,14 @@
/obj/item/weapon/reagent_containers/blood/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
if (istype(P, /obj/item/weapon/pen))
if (reagents.get_reagent_amount("blood") && name != "Empty BloodPack") //Stops people mucking with bloodpacks that are filled
if (reagents.get_reagent_amount("blood") && name != "empty blood pack") //Stops people mucking with bloodpacks that are filled
usr << "<span class='notice'>You can't relabel [name] until it is empty!</span>"
return
var/blood_name = input(usr, "What blood type would you like to label it as?", "Blood Types") in list("A+", "A-", "B+", "B-", "O+", "O-", "AB+", "AB-", "Cancel")
if (blood_name == "Cancel") return
var/obj/item/i = usr.get_active_hand()
if (!istype(i, /obj/item/weapon/pen) || !in_range(user, src)) return //Checks to see if pen is still held or bloodback is in range
name = "BloodPack [blood_name]"
name = "blood pack [blood_name]"
desc = "Contains blood used for transfusion."
usr << "<span class='notice'>You label the blood pack as [blood_name].</span>"
return
@@ -167,12 +173,12 @@
blood_type = "O-"
/obj/item/weapon/reagent_containers/blood/empty
name = "Empty BloodPack"
name = "empty blood pack"
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
icon_state = "empty"
/obj/item/weapon/reagent_containers/blood/ripped
name = "Ripped BloodPack"
name = "ripped blood pack"
desc = "It's torn up and useless."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "ripped"