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Bug fixes+ Tiny hardsuit update (#1298)
Fire extinguishers can no longer be filled with blank units. You can no longer spam buy announcements with the traitor uplink services tab (Thank god) http://imgur.com/a/hqSdS CE hardsuit now a bit more fire resistant. RD hardsuit now has a good deal of EMP resistance, but nerfed the protection stats a bit. (makes since because the RD works with artifacts that can EMP, right?)
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@@ -87,8 +87,16 @@
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item_cost = 2
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/datum/uplink_item/abstract/announcements/fake_ion_storm/get_goods(var/obj/item/device/uplink/U, var/loc)
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ion_storm_announcement()
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return 1
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var/static/cooldown = 0
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if(cooldown != 1)
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ion_storm_announcement()
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cooldown = 1
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spawn(240)
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cooldown = 0
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return 1
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else
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loc << "<span class='danger'>This service is on cooldown! Try again in a bit!</span>"
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return 0
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/datum/uplink_item/abstract/announcements/fake_radiation
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name = "Radiation Storm Announcement"
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@@ -96,6 +104,14 @@
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item_cost = 6
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/datum/uplink_item/abstract/announcements/fake_radiation/get_goods(var/obj/item/device/uplink/U, var/loc)
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var/datum/event_meta/EM = new(EVENT_LEVEL_MUNDANE, "Fake Radiation Storm", add_to_queue = 0)
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new/datum/event/radiation_storm/syndicate(EM)
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return 1
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var/static/cooldown = 0
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if(cooldown != 1)
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var/datum/event_meta/EM = new(EVENT_LEVEL_MUNDANE, "Fake Radiation Storm", add_to_queue = 0)
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new/datum/event/radiation_storm/syndicate(EM)
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cooldown = 1
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spawn(240)
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cooldown = 0
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return 1
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else
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loc << "<span class='danger'>This service is on cooldown! Try again in a bit!</span>"
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return 0
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