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SCCV Horizon Aft Extension & Partial Remap (#21495)
**Overview:** The first huge fuckoff mapping PR for giving the Horizon enough extra space to be able to comfortably map on it for the duration before NBT2 and not be super cramped (extends aft by 6 turfs). Includes a SECOND vault to heist at the back of the ship and a lot of maint area people can repurpose. Notably, this also removes the Xenobio Hazardous Containment room and the Medical Emergency Storage room (contents of the latter have been moved). Otherwise, y'all got more ship. **Map Images (OUTDATED NOW):** <img width="2453" height="868" alt="Screenshot 2025-10-16 141649" src="https://github.com/user-attachments/assets/be9a540d-af92-46b4-b59f-e298204a678a" /> <img width="2450" height="940" alt="Screenshot 2025-10-16 141702" src="https://github.com/user-attachments/assets/b96f3f3e-dd4b-4457-9c5c-1f09f8bb7a00" /> <img width="2452" height="895" alt="Screenshot 2025-10-16 141714" src="https://github.com/user-attachments/assets/9a16e55d-8386-46d9-a3d3-d4e5a0ff6ec0" /> **Misc Features:** <img width="1069" height="685" alt="Screenshot 2025-10-16 141727" src="https://github.com/user-attachments/assets/89c14f85-f476-4f91-bd02-7c36f36a4418" /> <img width="983" height="825" alt="Screenshot 2025-10-16 141736" src="https://github.com/user-attachments/assets/6b20da20-982c-4ec1-b252-3507f1211e94" /> <img width="1382" height="951" alt="Screenshot 2025-10-16 141743" src="https://github.com/user-attachments/assets/fdfd683d-33a4-47e3-9df8-dec1f9286598" /> <img width="2405" height="863" alt="Screenshot 2025-10-16 141803" src="https://github.com/user-attachments/assets/c539c4bd-4a8f-4326-a30b-5a1d09eca26b" /> **changes:** - qol: "Hugely expands the Horizon's maints and adjusts/expands much of the aft of the ship." - rscadd: "Adds a new Vault to Horizon (Deck 3 aft, behind the Gym)." - rscdel: "Removes Xenobiology Hazardous Specimens compartment." - rscdel: "Removes Medical Emergency Storage compartment." - spellcheck: "Replaces a few mentions of 'room' with 'compartment.'" - spellcheck: "Renames the Bridge Break Room to Bridge Wardroom." - spellcheck: "Renames the Kitchen to the Galley." - spellcheck: "Renames the Dining Hall to the Mess Hall." - spellcheck: "Renames each Washroom to the Head."
This commit is contained in:
@@ -9,7 +9,7 @@
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light_color = LIGHT_COLOR_CYAN
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light_range = 1.4
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req_one_access = list(ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS)
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req_one_access = list(ACCESS_BAR, ACCESS_GALLEY, ACCESS_HYDROPONICS)
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var/rave_mode = FALSE
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var/menu_text = ""
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@@ -21,7 +21,7 @@
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/obj/item/holomenu/mechanics_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "If you have Bar, Kitchen, or Hydroponics access, you can swipe your ID on this to anchor it in place."
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. += "If you have Bar, Galley, or Hydroponics access, you can swipe your ID on this to anchor it in place."
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. += "You can enter text manually by clicking it with an empty hand, or you can use a paper on the [src] to transfer its written contents."
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. += "ALT-click the [src] to toggle its border."
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. += "CTRL-click the [src] to toggle RAVE MODE."
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@@ -2,7 +2,7 @@
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* Knives. They stab your eyes out, and fit into boots. Copypasted the screwdriver code
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*/
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/obj/item/material/knife
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name = "kitchen knife"
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name = "chef's knife"
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icon = 'icons/obj/kitchen.dmi'
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contained_sprite = TRUE
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icon_state = "knife"
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@@ -827,7 +827,7 @@
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starts_with = list(/obj/item/light/tube/colored/magenta = 14, /obj/item/light/bulb/colored/magenta = 7)
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/obj/item/storage/box/kitchen
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name = "kitchen supplies"
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name = "galley supplies"
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illustration = "knife"
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color = COLOR_GRAY80
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desc = "Contains an assortment of utensils and containers useful in the preparation of food and drinks."
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@@ -509,7 +509,7 @@
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/obj/random/condiment
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name = "random condiments and sauces"
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desc = "Contains random condiments for use in the kitchen."
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desc = "Contains random condiments for use in the galley."
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icon_state = "condiment"
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spawn_nothing_percentage = 10
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problist = list(
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@@ -529,8 +529,8 @@
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)
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/obj/random/kitchen_staples
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name = "random kitchen staples"
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desc = "Contains random ingredients that are handy in the kitchen"
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name = "random galley staples"
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desc = "Contains random ingredients that are handy in the galley"
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icon_state = "ingredient_bag"
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spawn_nothing_percentage = 20
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problist = list(
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@@ -63,7 +63,7 @@
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/obj/structure/sign/double/barsign/kitchensign
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icon = 'icons/obj/kitchensigns.dmi'
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icon_state = "off"
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req_access = list(ACCESS_KITCHEN)
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req_access = list(ACCESS_GALLEY)
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choice_types = /singleton/sign/double/kitchen
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/obj/structure/sign/double/barsign/kitchensign/mirrored // Visible from the other end of the sign.
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@@ -73,7 +73,7 @@
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icon = 'icons/obj/marketsigns.dmi'
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icon_state = "off"
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req_access = null
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req_one_access = list(ACCESS_CARGO, ACCESS_JANITOR, ACCESS_ROBOTICS, ACCESS_MINING, ACCESS_PARAMEDIC, ACCESS_HYDROPONICS, ACCESS_KITCHEN, ACCESS_LIBRARY)
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req_one_access = list(ACCESS_CARGO, ACCESS_JANITOR, ACCESS_ROBOTICS, ACCESS_MINING, ACCESS_PARAMEDIC, ACCESS_HYDROPONICS, ACCESS_GALLEY, ACCESS_LIBRARY)
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choice_types = /singleton/sign/double/market
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/obj/structure/sign/double/barsign/marketsign/set_sign()
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@@ -87,13 +87,13 @@
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var/name = "Holographic Projector"
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var/icon_state = "off"
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var/desc = "A holographic projector, displaying different saved themes. It is turned off right now."
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var/desc_extended = "To change the displayed theme, use your bartender's or chef's or other applicable ID on it and select something from the menu. There are three different selections for the bar, kitchen and commissiary."
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var/desc_extended = "To change the displayed theme, use your bartender's or chef's or other applicable ID on it and select something from the menu. There are three different selections for the bar, galley and commissiary."
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/singleton/sign/double/off // Here start the different bar signs. To add any new ones, just copy the format, make sure its in the .dmi and write away. -KingOfThePing
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name = "Holgraphic Projector"
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icon_state = "off"
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desc = "A holographic projector, displaying different saved themes. It is turned off right now."
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desc_extended = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the kitchen."
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desc_extended = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the galley."
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/singleton/sign/double/bar/whiskey_implant
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name = "Whiskey Implant"
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@@ -192,8 +192,8 @@
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/singleton/sign/double/kitchen/event_horizon // Start of the kitchen signs. Don't mix it up.
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name = "Event Horizon"
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icon_state = "Event Horizon"
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desc = "The SCCV Horizon's kitchen franchise sign."
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desc_extended = "The SCCV Horizon's dining area was the testing ground for the SCC to experiment with food franchising. The goal was to provide better food perparing processes, food quality and, of course, to maybe capitalize on this. To remember where it all started, the name 'Event Horizon' was chosen."
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desc = "The SCCV Horizon's galley franchise sign."
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desc_extended = "The SCCV Horizon's mess area was the testing ground for the SCC to experiment with food franchising. The goal was to provide better food perparing processes, food quality and, of course, to maybe capitalize on this. To remember where it all started, the name 'Event Horizon' was chosen."
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/singleton/sign/double/kitchen/paradise_sands
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name = "Paradise Sands"
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icon_state = "Paradise Sands"
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