diff --git a/code/datums/server_greeting.dm b/code/datums/server_greeting.dm index 4e5741486aa..b395e402d6e 100644 --- a/code/datums/server_greeting.dm +++ b/code/datums/server_greeting.dm @@ -4,6 +4,8 @@ * - hashes for the message of the day and staff memos * - the current message of the day and staff memos * - the fully parsed welcome screen HTML data + * + * #TODO_LATER: Update this to be reliant on the game, and not an HTML template, whenever we update to TGui. Less hacks involved, then. */ #define MEMOFILE "data/greeting.sav" @@ -53,7 +55,7 @@ raw_data_staff = file2text('html/templates/welcome_screen.html') // This is a lazy way, but it disables the user from being able to see the memo button. - var/staff_button = "