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Battlemonster Bug Fixes and Tweaks (#5275)
Fixed the vendor sprite being wonky. (Unreported) Fixes #5267 Adjusted Battlemonster Star calculation. Slightly lowered the cost of battlemonster cards. Deck searching speed is now based on the number of cards in the deck.
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@@ -32,7 +32,7 @@
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power_add = BATTLE_MONSTERS_POWER_UPGRADE
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power_mul = 1.25
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description = "%NAME is feared upon by most lesser beings, and with good reason. A single stroke of their %WEAPON_AND is known to destroy the very souls of those unlucky enough to even witness it's power over %ELEMENT_AND."
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special_effects = "Absolute Power: %NAME cannot be attacked by monsters with a base attack rating less than <b>2000</b>."
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special_effects = "Absolute Power: %NAME cannot be attacked by monsters with 4 or lower stars."
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rarity = 0.5
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rarity_score = 1
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@@ -150,12 +150,12 @@
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if(icon_state != "hand")
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user.visible_message(\
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span("notice","\The [usr] begins searching through \the [src]..."),\
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span("notice","You begin searching through your deck..")\
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span("notice","You begin searching through your deck...")\
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)
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if(!do_after(user, 40, act_target = src))
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if(!do_after(user, 5 + stored_card_names.len, act_target = src))
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user.visible_message(\
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span("notice","\The [usr] stops and thinks better of it."),\
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span("notice","You top and think better of it.")\
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span("notice","You stop and think better of it.")\
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)
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return
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