Battlemonster Bug Fixes and Tweaks (#5275)

Fixed the vendor sprite being wonky. (Unreported)
Fixes #5267
Adjusted Battlemonster Star calculation.
Slightly lowered the cost of battlemonster cards.
Deck searching speed is now based on the number of cards in the deck.
This commit is contained in:
BurgerLUA
2018-09-14 21:59:01 +02:00
committed by Werner
parent 6014436c08
commit 8ef2226b07
6 changed files with 62 additions and 19 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
power_add = BATTLE_MONSTERS_POWER_UPGRADE
power_mul = 1.25
description = "%NAME is feared upon by most lesser beings, and with good reason. A single stroke of their %WEAPON_AND is known to destroy the very souls of those unlucky enough to even witness it's power over %ELEMENT_AND."
special_effects = "Absolute Power: %NAME cannot be attacked by monsters with a base attack rating less than <b>2000</b>."
special_effects = "Absolute Power: %NAME cannot be attacked by monsters with 4 or lower stars."
rarity = 0.5
rarity_score = 1
+3 -3
View File
@@ -150,12 +150,12 @@
if(icon_state != "hand")
user.visible_message(\
span("notice","\The [usr] begins searching through \the [src]..."),\
span("notice","You begin searching through your deck..")\
span("notice","You begin searching through your deck...")\
)
if(!do_after(user, 40, act_target = src))
if(!do_after(user, 5 + stored_card_names.len, act_target = src))
user.visible_message(\
span("notice","\The [usr] stops and thinks better of it."),\
span("notice","You top and think better of it.")\
span("notice","You stop and think better of it.")\
)
return