mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 05:51:56 +00:00
Kill processing_objects (#3398)
This commit is contained in:
@@ -54,7 +54,6 @@
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#define SS_PRIORITY_MODIFIER 18
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#define SS_PRIORITY_ARRIVALS 16 // Centcomm arrivals shuttle auto-launch. Usually asleep.
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#define SS_PRIORITY_PROCESSING 15 // Generic datum processor. Replaces objects processor.
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#define SS_PRIORITY_OBJECTS 15 // processing_objects processing.
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#define SS_PRIORITY_EXPLOSIVES 13 // Explosion processor. Doesn't have much effect on explosion tick-checking.
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#define SS_PRIORITY_DISPOSALS 12 // Disposal holder movement.
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#define SS_PRIORITY_WIRELESS 12 // Handles pairing of wireless devices. Usually will be asleep.
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@@ -1,35 +0,0 @@
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/datum/controller/subsystem/object
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name = "Objects"
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priority = SS_PRIORITY_OBJECTS
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flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
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var/list/processing
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var/tmp/list/queue = list()
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/datum/controller/subsystem/object/New()
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LAZYINITLIST(processing_objects)
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processing = processing_objects // Ref for debugging.
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/datum/controller/subsystem/object/fire(resumed = FALSE)
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if (!resumed)
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queue = processing_objects.Copy()
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while (queue.len)
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var/datum/O = queue[queue.len]
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queue.len--
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if (QDELETED(O))
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log_debug("SSobjects: QDELETED object [DEBUG_REF(O)] found in processing queue!")
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processing_objects -= O
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if (MC_TICK_CHECK)
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return
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continue
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O.process()
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if (MC_TICK_CHECK)
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return
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/datum/controller/subsystem/object/stat_entry()
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..("[processing_objects.len] objects")
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@@ -28,7 +28,7 @@
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checkReagents()
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/obj/effect/effect/foam/proc/post()
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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sleep(30)
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if(metal)
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var/obj/structure/foamedmetal/M = new /obj/structure/foamedmetal(src.loc)
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@@ -74,7 +74,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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//////////////////
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//FINE SMOKABLES//
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@@ -144,7 +144,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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set_light(2, 0.25, "#E38F46")
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
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var/turf/T = get_turf(src)
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@@ -160,7 +160,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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qdel(src)
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else
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new /obj/effect/decal/cleanable/ash(T)
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@@ -174,7 +174,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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@@ -339,7 +339,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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item_state = icon_on
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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if(ismob(loc))
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var/mob/living/M = loc
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M.update_inv_wear_mask(0)
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@@ -352,7 +352,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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else if (smoketime)
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var/turf/location = get_turf(user)
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user.visible_message("<span class='notice'>[user] empties out [src].</span>", "<span class='notice'>You empty out [src].</span>")
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@@ -462,7 +462,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
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set_light(2)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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lit = 0
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icon_state = "[base_state]"
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@@ -474,7 +474,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
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set_light(0)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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else
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return ..()
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return
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@@ -507,5 +507,5 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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icon_state = "[base_state]"
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item_state = "[base_state]"
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set_light(0)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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return
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@@ -72,7 +72,7 @@
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playsound(get_turf(src), 'sound/weapons/empty.ogg', 25, 1)
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return
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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active = 1
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src.icon_state = "shield1"
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stop_modifier()
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@@ -91,7 +91,7 @@
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playsound(src, 'sound/effects/phasein.ogg', 50, 1)
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stop_modifier()
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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/obj/item/weapon/cloaking_device/emp_act(severity)
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deactivate()
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@@ -35,7 +35,7 @@
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/obj/item/weapon/flamethrower/process()
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if(!lit)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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return null
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var/turf/location = loc
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if(istype(location, /mob/))
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@@ -145,7 +145,7 @@
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if(!status) return
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lit = !lit
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if(lit)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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if(href_list["amount"])
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throw_amount = throw_amount + text2num(href_list["amount"])
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throw_amount = max(50, min(5000, throw_amount))
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@@ -52,7 +52,7 @@
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var/obj/item/clothing/mask/smokable/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
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processing_objects.Remove(cig)
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STOP_PROCESSING(SSprocessing, cig)
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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qdel(cig)
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@@ -57,11 +57,11 @@
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if(applies_material_colour)
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color = material.icon_colour
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if(material.products_need_process())
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processing_objects |= src
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START_PROCESSING(SSprocessing, src)
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update_force()
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/obj/item/weapon/material/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/weapon/material/apply_hit_effect()
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@@ -306,12 +306,12 @@
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active = 1
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armor_penetration = 20
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/obj/item/weapon/melee/energy/blade/New()
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processing_objects |= src
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..()
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/obj/item/weapon/melee/energy/blade/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/item/weapon/melee/energy/blade/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/weapon/melee/energy/blade/deactivate(mob/living/user)
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@@ -722,7 +722,7 @@
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W.lit = 1
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W.damtype = "burn"
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W.icon_state = "match_lit"
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processing_objects.Add(W)
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START_PROCESSING(SSprocessing, W)
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W.update_icon()
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return
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@@ -172,9 +172,9 @@
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/obj/effect/energy_net/teleport
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countdown = 60
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/obj/effect/energy_net/New()
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..()
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processing_objects |= src
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/obj/effect/energy_net/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/effect/energy_net/Destroy()
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@@ -184,7 +184,7 @@
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M.captured = 0
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M << "You are free of the net!"
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/effect/energy_net/proc/healthcheck()
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@@ -23,8 +23,8 @@
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var/icon_species_in_hand = 0//If 1, we will use the species tag even for rendering this item in the left/right hand.
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var/equip_slot = 0
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/obj/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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@@ -8,12 +8,12 @@
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anchored = 1
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var/progress = 0
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/obj/structure/alien/egg/New()
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..()
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processing_objects += src
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/obj/structure/alien/egg/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/alien/egg/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/structure/alien/egg/CanUseTopic(var/mob/user)
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@@ -32,7 +32,7 @@
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for(var/mob/M in dead_mob_list)
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if(istype(M,/mob/dead) && M.client && M.client.prefs && (MODE_XENOMORPH in M.client.prefs.be_special_role))
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M << "[ghost_follow_link(src, M)] <span class='notice'>An alien is ready to hatch! (<a href='byond://?src=\ref[src];spawn=1'>spawn</a>)</span>"
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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/obj/structure/alien/egg/update_icon()
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@@ -5,12 +5,12 @@
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health = 100
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layer = 3.1
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/obj/structure/alien/node/New()
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..()
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processing_objects += src
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/obj/structure/alien/node/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/alien/node/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/structure/alien/node/process()
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@@ -77,7 +77,7 @@
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if (timer <= 0)
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dump_contents()
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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qdel(src)
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/obj/structure/closet/statue/dump_contents()
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@@ -36,11 +36,11 @@
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else
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opacity = 1
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if(material.products_need_process())
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processing_objects |= src
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START_PROCESSING(SSprocessing, src)
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update_nearby_tiles(need_rebuild=1)
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/obj/structure/simple_door/Destroy()
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processing_objects -= src
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STOP_PROCESSING(SSprocessing, src)
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update_nearby_tiles()
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return ..()
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@@ -7,7 +7,6 @@
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// Items that ask to be called every cycle.
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var/global/datum/datacore/data_core = null
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var/global/list/all_areas = list()
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var/global/list/processing_objects = list()
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var/global/list/processing_power_items = list()
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var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
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var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
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@@ -111,7 +111,7 @@
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process()
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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return
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@@ -241,7 +241,7 @@
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tmr.time=5
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tmr.secured = 1
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tmr.holder = src
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processing_objects.Add(tmr)
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START_PROCESSING(SSprocessing, tmr)
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a_left = tmr
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a_right = ign
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secured = 1
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@@ -29,11 +29,11 @@
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toggle_secure()
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secured = !secured
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if(secured)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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on = 0
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if(first) qdel(first)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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return secured
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@@ -30,11 +30,11 @@
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toggle_secure()
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secured = !secured
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if(secured)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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scanning = 0
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timing = 0
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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return secured
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@@ -163,13 +163,13 @@
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process()
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if(!deadman)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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var/mob/M = src.loc
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if(!M || !ismob(M))
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if(prob(5))
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signal()
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deadman = 0
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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else if(prob(5))
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M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
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return
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@@ -179,7 +179,7 @@
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set name = "Threaten to push the button!"
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set desc = "BOOOOM!"
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deadman = 1
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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log_and_message_admins("is threatening to trigger a signaler deadman's switch")
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usr.visible_message("<span class='warning'>[usr] moves their finger over [src]'s signal button...</span>")
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@@ -28,10 +28,10 @@
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toggle_secure()
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secured = !secured
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if(secured)
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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timing = 0
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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return secured
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@@ -79,7 +79,7 @@
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/obj/item/clothing/head/cakehat/process()
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if(!onfire)
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processing_objects.Remove(src)
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STOP_PROCESSING(SSprocessing, src)
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return
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var/turf/location = src.loc
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@@ -98,7 +98,7 @@
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src.damtype = "fire"
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src.icon_state = "cake1"
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src.item_state = "cake1"
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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src.force = null
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src.damtype = "brute"
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@@ -100,12 +100,10 @@
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wearer = user
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wearer << "<span class='Notice'>You struggle into the [src]. It feels hot, heavy and uncomfortable</span>"
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if(!(src in processing_objects))
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processing_objects.Add(src)
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START_PROCESSING(SSprocessing, src)
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else
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wearer = null
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..(user, slot)
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||||
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#define BOMBSUIT_THERMAL 0.27
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@@ -116,7 +114,7 @@
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suit_temp -= 0.5
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||||
if (suit_temp < T20C)
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suit_temp = T20C
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processing_objects.Remove(src)
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||||
STOP_PROCESSING(SSprocessing, src)
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return
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||||
else
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||||
var/amount = BOMBSUIT_THERMAL
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||||
@@ -150,7 +148,7 @@
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||||
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||||
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||||
/obj/item/clothing/suit/bomb_suit/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
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||||
return ..()
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||||
|
||||
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||||
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||||
@@ -34,7 +34,7 @@
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||||
update_name()
|
||||
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||||
/obj/item/weapon/reagent_containers/glass/rag/Destroy()
|
||||
processing_objects -= src //so we don't continue turning to ash while gc'd
|
||||
STOP_PROCESSING(SSprocessing, src) //so we don't continue turning to ash while gc'd
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
|
||||
@@ -178,14 +178,14 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
set_light(2, null, "#E38F46")
|
||||
on_fire = 1
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/extinguish()
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
set_light(0)
|
||||
on_fire = 0
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
if(burn_time <= 0)
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
new /obj/effect/decal/cleanable/ash(location)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -19,12 +19,12 @@
|
||||
on = !on
|
||||
if(on)
|
||||
set_light(range, 2, "#7700dd")
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
icon_state = "uv_on"
|
||||
else
|
||||
set_light(0)
|
||||
clear_last_scan()
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
icon_state = "uv_off"
|
||||
|
||||
/obj/item/device/uv_light/proc/clear_last_scan()
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
for (var/dir in cardinal)
|
||||
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
|
||||
if(src.output) break
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/machinery/mineral/mint/machinery_process()
|
||||
if ( src.input)
|
||||
|
||||
@@ -241,7 +241,7 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
process()
|
||||
var/mob/dead/observer/ghost
|
||||
|
||||
@@ -297,4 +297,3 @@
|
||||
qdel(src)
|
||||
else
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
processing_objects.Remove(src)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if (H.z == map_z)
|
||||
nav_control = H
|
||||
break
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/effect/map/ship/relaymove(mob/user, direction)
|
||||
accelerate(direction)
|
||||
|
||||
@@ -941,7 +941,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
over.layer = MOB_LAYER + 0.1
|
||||
|
||||
/obj/structure/noose/Destroy()
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/noose/post_buckle_mob(mob/living/M)
|
||||
@@ -1040,7 +1040,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
|
||||
/obj/structure/noose/process(mob/living/carbon/human/M, mob/user)
|
||||
if(!buckled_mob)
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
buckled_mob.pixel_x = initial(buckled_mob.pixel_x)
|
||||
pixel_x = initial(pixel_x)
|
||||
return
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
M << "<span class='warning'>You feel a wave of heat wash over you.</span>"
|
||||
M.apply_effect(300, IRRADIATE)
|
||||
//crit_fail = 1 //break the gun so it stops recharging
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
@@ -16,11 +16,11 @@
|
||||
/*
|
||||
/obj/item/weapon/gun/energy/temperature/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/temperature/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
|
||||
playsound(get_turf(owner), 'sound/weapons/TargetOn.ogg', 50,1)
|
||||
|
||||
forceMove(get_turf(target))
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
aiming_at.aimed |= src
|
||||
toggle_active(1)
|
||||
@@ -222,7 +222,7 @@ obj/aiming_overlay/proc/update_aiming_deferred()
|
||||
|
||||
aiming_with = null
|
||||
loc = null
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/aiming_overlay/proc/target_moved()
|
||||
update_aiming()
|
||||
|
||||
@@ -31,10 +31,10 @@
|
||||
var/datum/reagent/R = chemical_reagents_list[T]
|
||||
reagent_names += R.name
|
||||
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
|
||||
|
||||
@@ -66,11 +66,11 @@
|
||||
|
||||
/obj/item/weapon/vampiric/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
listening_objects += src
|
||||
|
||||
/obj/item/weapon/vampiric/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
listening_objects -= src
|
||||
return ..()
|
||||
|
||||
@@ -159,11 +159,11 @@
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter/animated/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
loc_last_process = src.loc
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter/animated/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter/animated/process()
|
||||
@@ -193,10 +193,10 @@
|
||||
density = 1
|
||||
|
||||
/obj/effect/shadow_wight/New()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/effect/shadow_wight/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/shadow_wight/process()
|
||||
@@ -221,7 +221,7 @@
|
||||
M.sleeping = max(M.sleeping,rand(5,10))
|
||||
src.loc = null
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/effect/shadow_wight/Bump(var/atom/obstacle)
|
||||
obstacle << "<span class='warning'>You feel a chill run down your spine!</span>"
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
|
||||
/datum/talking_atom/proc/init()
|
||||
if(holder_atom)
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/datum/talking_atom/process()
|
||||
if(!holder_atom)
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
else if(heard_words.len >= 1 && world.time > last_talk_time + talk_interval && prob(talk_chance))
|
||||
SaySomething()
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/item/weapon/anodevice/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/item/weapon/anodevice/attackby(var/obj/I as obj, var/mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/anobattery))
|
||||
@@ -191,7 +191,7 @@
|
||||
icon_state = "anodev[round(p,25)]"
|
||||
|
||||
/obj/item/weapon/anodevice/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/anodevice/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
var/scan_ticks = 0
|
||||
var/obj/item/device/radio/target_radio
|
||||
|
||||
/obj/item/device/beacon_locator/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
/obj/item/device/beacon_locator/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/item/device/beacon_locator/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/beacon_locator/process()
|
||||
@@ -39,7 +39,7 @@
|
||||
if(prob(scan_ticks * 10))
|
||||
spawn(0)
|
||||
set background = 1
|
||||
if(processing_objects.Find(src))
|
||||
if(isprocessing)
|
||||
//scan radios in the world to try and find one
|
||||
var/cur_dist = 999
|
||||
for(var/obj/item/device/radio/beacon/R in world)
|
||||
|
||||
Reference in New Issue
Block a user