From 8f7653dd2e24facf7ce7e922bca2367f2310d86e Mon Sep 17 00:00:00 2001 From: Alberyk Date: Tue, 1 Aug 2023 17:57:50 -0300 Subject: [PATCH] Overmap fun (#16894) --- code/game/gamemodes/meteor/meteor.dm | 2 +- html/changelogs/alberyk-overmaphell.yml | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletion(-) create mode 100644 html/changelogs/alberyk-overmaphell.yml diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 6046037307c..037766ae2b2 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -52,7 +52,7 @@ if(current_map.use_overmap) var/area/map = global.map_overmap for(var/turf/T in map) - T.overlays += image('icons/obj/overmap/overmap_effects.dmi', "meteor[rand(1,4)]") + new/obj/effect/overmap/event/meteor(T) next_wave = round_duration_in_ticks + meteor_wave_delay /datum/game_mode/meteor/process() diff --git a/html/changelogs/alberyk-overmaphell.yml b/html/changelogs/alberyk-overmaphell.yml new file mode 100644 index 00000000000..3317ada1f2f --- /dev/null +++ b/html/changelogs/alberyk-overmaphell.yml @@ -0,0 +1,6 @@ +author: Alberyk + +delete-after: True + +changes: + - rscadd: "The meteor gamemode now spawns meteor hazards on the overmap when it starts the meteor waves."