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Related grabs fixes and tweaks (#4043)
-throwing a grab should not properly fix/delete the grab, preventing people from spamming it -you now must be at the side of your attacker when being tabbled, no more table-stun happening accross the room -moving away from a grab will now act as resisting, to avoid some odd situations such as neckgrabs teleporting people
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@@ -82,6 +82,8 @@
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if(occupied)
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user << "<span class='danger'>There's \a [occupied] in the way.</span>"
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return
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if(!user.Adjacent(M))
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return
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if (G.state < GRAB_AGGRESSIVE)
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if(user.a_intent == I_HURT)
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var/blocked = M.run_armor_check("head", "melee")
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