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Arterial bleeding rebalance (#20680)
This reduces the multiplier for arterial bleeding blood a little, making it 0.75 from 1 for the head and upper body, and a uniform 0.5 for all limb organs, from 0.75 for arms and legs. This is intended to keep arterials enough of a danger that they require immediate medical treatment to resolve, while giving crew a little more leeway with them before they go critical. This is mostly aimed at crew without medical, including when there is no medical at all and also for miners and other roles who leave the ship and need to come back to be treated for arterials. I have tested these new values, even 0.5 is enough to substantively reduce blood volume over several minutes. The lower threshold for an AB being inconsequential appears to be around 0.25, which is why I haven't lowered any values that far down.
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@@ -140,7 +140,7 @@
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var/artery_name = "artery"
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///Multiplier for bleeding in a limb
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var/arterial_bleed_severity = 1
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var/arterial_bleed_severity = 0.75
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///Descriptive string used in amputation
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var/amputation_point
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@@ -80,7 +80,7 @@
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limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_HAS_TENDON | ORGAN_CAN_GRASP
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tendon_name = "palmaris longus tendon"
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artery_name = "basilic vein"
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arterial_bleed_severity = 0.75
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arterial_bleed_severity = 0.5
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amputation_point = "left shoulder"
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augment_limit = 2
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@@ -113,7 +113,7 @@
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joint = "left knee"
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tendon_name = "quadriceps tendon"
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artery_name = "femoral artery"
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arterial_bleed_severity = 0.75
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arterial_bleed_severity = 0.5
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amputation_point = "left hip"
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limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_HAS_TENDON
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augment_limit = 2
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