Fixing more error and the return of banhammer (#10)

This commit is contained in:
Alberyk
2016-11-18 23:03:56 +02:00
committed by skull132
parent 3e92d63ddf
commit 908fc933f9
7 changed files with 37 additions and 8 deletions
@@ -41,7 +41,7 @@
name = "robot reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
construction_cost = list(DEFAULT_WALL_MATERIAL=1000)
// construction_cost = list(DEFAULT_WALL_MATERIAL=1000)
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
@@ -165,7 +165,7 @@
/obj/item/borg/upgrade/combat
name = "combat cyborg module"
desc = "Unlocks the combat cyborg module"
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"gold"= 5000,"diamond" = 1000)
// construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"gold"= 5000,"diamond" = 1000)
icon_state = "cyborg_upgrade3"
require_module = 0
@@ -229,3 +229,34 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
contained_sprite = 1
/obj/item/weapon/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
slot_flags = SLOT_BELT
force = 2
throwforce = 1
sharp = 1
edge = 1
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/banhammer
desc = "banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
throw_speed = 7
throw_range = 15
attack_verb = list("banned")
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
playsound(loc, 'sound/effects/adminhelp.ogg', 15)
+2 -2
View File
@@ -479,8 +479,8 @@
/obj/item/weapon/reagent_containers/food/drinks/bottle/brandy,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/guinnes,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/drambuie,\
/obj/item/weapon/reagent_containers/food/drinks/cans/beer,\
/obj/item/weapon/reagent_containers/food/drinks/cans/ale)
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,\
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale)
/obj/random/melee
name = "random melee weapon"
@@ -256,7 +256,6 @@
new /obj/item/clothing/under/det(src)
new /obj/item/clothing/under/det/grey(src)
new /obj/item/clothing/under/det/black(src)
new /obj/item/clothing/under/det/slob(src)
new /obj/item/clothing/suit/storage/det_suit(src)
new /obj/item/clothing/suit/storage/det_suit/technicolor(src)
new /obj/item/clothing/suit/storage/forensics/blue(src)