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Refactored the antagHUD to work better with the new antagonist system.
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@@ -123,7 +123,7 @@ Works together with spawning an observer, noted above.
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if(antagHUD)
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var/list/target_list = list()
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for(var/mob/living/target in oview(src, 14))
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if(target.mind&&(target.mind.special_role||issilicon(target)) )
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if(target.mind && target.mind.special_role)
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target_list += target
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if(target_list.len)
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assess_targets(target_list, src)
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