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SSthrowing (#19421)
Ported SSThrowing from TG, to handle throwings. Updated movement system to the latest iteration, made it a datum as per latest iteration. Updated pass/hit handling of atoms, introduced pass_flag_self to determine what atoms allow to pass. Moved procs and defines around to make them more organized.
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@@ -8,6 +8,7 @@
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climbable = TRUE
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layer = OBJ_LAYER
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anchored = FALSE
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pass_flags_self = LETPASSTHROW|PASSSTRUCTURE
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atom_flags = ATOM_FLAG_CHECKS_BORDER
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obj_flags = OBJ_FLAG_ROTATABLE|OBJ_FLAG_MOVES_UNSUPPORTED
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@@ -89,7 +90,7 @@
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/obj/structure/railing/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover,/obj/item/projectile))
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return TRUE
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if(!istype(mover) || mover.checkpass(PASSRAILING))
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if(!istype(mover) || mover.pass_flags & PASSRAILING)
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return TRUE
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if(mover.throwing)
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return TRUE
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