SSthrowing (#19421)

Ported SSThrowing from TG, to handle throwings.
Updated movement system to the latest iteration, made it a datum as per
latest iteration.
Updated pass/hit handling of atoms, introduced pass_flag_self to
determine what atoms allow to pass.
Moved procs and defines around to make them more organized.
This commit is contained in:
Fluffy
2024-06-18 19:32:06 +00:00
committed by GitHub
parent 56a7300903
commit 92c3ec6caf
96 changed files with 1125 additions and 496 deletions
+2 -2
View File
@@ -167,7 +167,7 @@
return (dir == SOUTHWEST || dir == SOUTHEAST || dir == NORTHWEST || dir == NORTHEAST)
/obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSGLASS))
if(istype(mover) && mover.pass_flags & PASSGLASS)
return 1
if(is_full_window())
return !density //full tile window, you can't move into it if it's solid!
@@ -177,7 +177,7 @@
return 1
/obj/structure/window/CheckExit(atom/movable/O, turf/target)
if(istype(O) && O.checkpass(PASSGLASS))
if(istype(O) && O.pass_flags & PASSGLASS)
return 1
if(get_dir(O.loc, target) == dir)
return 0