SSthrowing (#19421)

Ported SSThrowing from TG, to handle throwings.
Updated movement system to the latest iteration, made it a datum as per
latest iteration.
Updated pass/hit handling of atoms, introduced pass_flag_self to
determine what atoms allow to pass.
Moved procs and defines around to make them more organized.
This commit is contained in:
Fluffy
2024-06-18 19:32:06 +00:00
committed by GitHub
parent 56a7300903
commit 92c3ec6caf
96 changed files with 1125 additions and 496 deletions
+2 -2
View File
@@ -340,7 +340,7 @@
/obj/structure/stairs_railing/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover,/obj/item/projectile))
return TRUE
if(!istype(mover) || mover.checkpass(PASSRAILING))
if(!istype(mover) || mover.pass_flags & PASSRAILING)
return TRUE
if(mover.throwing)
return TRUE
@@ -418,7 +418,7 @@
/obj/structure/platform/CanPass(atom/movable/mover, turf/target, height, air_group)
if(istype(mover, /obj/item/projectile))
return TRUE
if(!istype(mover) || mover.checkpass(PASSRAILING))
if(!istype(mover) || mover.pass_flags & PASSRAILING)
return TRUE
if(mover.throwing)
return TRUE