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SSthrowing (#19421)
Ported SSThrowing from TG, to handle throwings. Updated movement system to the latest iteration, made it a datum as per latest iteration. Updated pass/hit handling of atoms, introduced pass_flag_self to determine what atoms allow to pass. Moved procs and defines around to make them more organized.
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@@ -294,7 +294,7 @@
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/obj/shieldwall/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0))
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return TRUE
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if(istype(mover) && mover.checkpass(PASSGLASS))
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if(istype(mover) && mover.pass_flags & PASSGLASS)
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return prob(20)
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else
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if(istype(mover, /obj/item/projectile))
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