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Fix priorities (#2178)
changes: Fixed subsystems priorities file that somehow got fucked up by git merge. Tweaked some subsystem priorities so ZAS doesn't starve other subsystems of CPU time. Promoted SSeffects to a non-background subsystem to reduce effect lag during explosions. Removed double-processing of cascade rift caused by it adding itself to processing_objects in addition to already being processed in SScalamity.
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@@ -3,7 +3,7 @@ var/datum/controller/subsystem/effects/SSeffects
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/datum/controller/subsystem/effects
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name = "Effects Master"
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wait = 2 // Deciseconds.
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flags = SS_BACKGROUND | SS_NO_INIT
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flags = SS_NO_INIT
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priority = SS_PRIORITY_EFFECTS
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var/list/datum/effect_system/effect_systems = list() // The effect-spawning objects. Shouldn't be many of these.
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