Fix priorities (#2178)

changes:

Fixed subsystems priorities file that somehow got fucked up by git merge.
Tweaked some subsystem priorities so ZAS doesn't starve other subsystems of CPU time.
Promoted SSeffects to a non-background subsystem to reduce effect lag during explosions.
Removed double-processing of cascade rift caused by it adding itself to processing_objects in addition to already being processed in SScalamity.
This commit is contained in:
Lohikar
2017-05-07 06:45:44 -05:00
committed by skull132
parent 5d83217fb7
commit 92c3eee90a
3 changed files with 13 additions and 23 deletions

View File

@@ -3,7 +3,7 @@ var/datum/controller/subsystem/effects/SSeffects
/datum/controller/subsystem/effects
name = "Effects Master"
wait = 2 // Deciseconds.
flags = SS_BACKGROUND | SS_NO_INIT
flags = SS_NO_INIT
priority = SS_PRIORITY_EFFECTS
var/list/datum/effect_system/effect_systems = list() // The effect-spawning objects. Shouldn't be many of these.