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TG: Adds a dummy process() to /obj/machinery/door so that doors aren't removed from
the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list. Adds a borg deathsquad to the map. Few more fixes to the tensioner. Revision: r3374 Includes door code cleanup from here http://code.google.com/p/tgstation13/source/detail?spec=svn2895&r=2895
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@@ -191,12 +191,12 @@ var/global/datum/tension/tension_master
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forcenexttick = 1
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else
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potentialgames.Remove(thegame)
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/*
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if("POINTS_FOR_BORG_DEATHSQUAD")
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if(!makeBorgDeathsquad())
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forcenexttick = 1
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else
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potentialgames.Remove(thegame)*/
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potentialgames.Remove(thegame)
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proc/get_num_players()
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@@ -268,8 +268,8 @@ var/global/datum/tension/tension_master
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else if (href_list["makeDeathsquad"])
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makeDeathsquad()
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/* else if (href_list["makeBorgDeathsquad"])
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makeBorgDeathsquad()*/
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else if (href_list["makeBorgDeathsquad"])
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makeBorgDeathsquad()
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else if (href_list["Supress"])
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supress = 1
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@@ -728,7 +728,7 @@ var/global/datum/tension/tension_master
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return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
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/* proc/makeBorgDeathsquad()
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proc/makeBorgDeathsquad()
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var/list/mob/dead/observer/candidates = list()
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var/mob/dead/observer/theghost = null
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var/time_passed = world.time
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@@ -795,7 +795,7 @@ var/global/datum/tension/tension_master
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return 1 // Has to return one before it knows if there's a wizard to prevent the parent from automatically selecting another game mode.
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*/
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@@ -972,7 +972,7 @@ var/global/datum/tension/tension_master
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//del(spawn_location) // Commenting this out for multiple commando teams.
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return new_syndicate_commando
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/* /proc/create_borg_death_commando(obj/spawn_location, name)
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/proc/create_borg_death_commando(obj/spawn_location, name)
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var/mob/living/silicon/robot/new_borg_deathsquad = new(spawn_location.loc, 1)
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@@ -1035,4 +1035,4 @@ var/global/datum/tension/tension_master
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for(var/obj/machinery/door/poddoor/P in end_location)
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P.open()
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jumpcomplete = 1
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command_alert("DRADIS contact! Set condition one throughout the station!")*/
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command_alert("DRADIS contact! Set condition one throughout the station!")
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