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Nerf Frag Grenades & Cyborg self-destruct (#1290)
Frag grenades will now never cause a hole to space, although they will cause more superficial damage, retaining their lethality. Cyborgs, when self-destructing, will now lockdown for five seconds, announce to everyone around them that they are self-destructing, and then explode (Again, never causing a hole to space), and launch 50-100 shrapnel (1/4th - 1/2th the amount of a frag grenade. Each shrapnel is 1/3rd as damageful, and steps half as far.) Chelms (Golem brains) can no longer be put into MMIs. Never made any sense.
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@@ -66,6 +66,7 @@
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//For projectiles that actually represent clouds of projectiles
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/obj/item/projectile/bullet/pellet
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name = "shrapnel" //'shrapnel' sounds more dangerous (i.e. cooler) than 'pellet'
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icon_state = "pellets"
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damage = 20
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//icon_state = "bullet" //TODO: would be nice to have it's own icon state
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var/pellets = 4 //number of pellets
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