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Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures. Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
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@@ -92,4 +92,15 @@
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space_chance = 10
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/datum/language/terminator/get_random_name()
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return "HK [pick(list("Hera","Zeus","Artemis","Athena","Ares","Hades","Poseidon","Demeter","Apollo","Aphrodite","Hermes","Hestia","Dionysus","Persephone","Kronos","Odysseus","Ajax","Agamemnon","Chiron","Charon"))]-[rand(100, 999)]"
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return "HK [pick(list("Hera","Zeus","Artemis","Athena","Ares","Hades","Poseidon","Demeter","Apollo","Aphrodite","Hermes","Hestia","Dionysus","Persephone","Kronos","Odysseus","Ajax","Agamemnon","Chiron","Charon"))]-[rand(100, 999)]"
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/datum/language/revenant
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name = LANGUAGE_REVENANT
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desc = "The language of the forsaken bluespace inhabitants."
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speech_verb = list("gargles")
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ask_verb = list("gags")
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exclaim_verb = list("retches")
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colour = "revenant"
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key = "c"
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syllables = list("grhhg", "ghrohg", "grgugh", "grrhh", "hghh", "rghghh", "gghhh", "ggrh", "aghrh")
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flags = RESTRICTED
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