diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 3e853436fd1..0ce94aabac6 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -36,7 +36,7 @@ new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"), new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"), new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"), - new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 3, "14.5mm", "SA") + new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 4, "14.5mm", "SA") ), "Highly Visible and Dangerous Weapons" = list( new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"), diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 1fc0bdcb7f7..627785343f5 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -43,10 +43,10 @@ var/chance = 0 if(istype(A, /turf/simulated/wall)) var/turf/simulated/wall/W = A - chance = round(damage/W.damage_cap*250) + chance = round(damage/W.damage_cap*180) else if(istype(A, /obj/machinery/door)) var/obj/machinery/door/D = A - chance = round(damage/D.maxhealth*150) + chance = round(damage/D.maxhealth*180) else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder)) chance = 100 else if(istype(A, /obj/machinery) || istype(A, /obj/structure)) @@ -141,7 +141,7 @@ penetrating = 1 /obj/item/projectile/bullet/rifle/a145 - damage = 60 + damage = 80 stun = 3 weaken = 3 penetrating = 5