High damage bullets now gib limbs, fixes projectile used_weapon fuckery. (#10888)

This commit is contained in:
Matt Atlas
2021-01-05 20:47:00 +01:00
committed by GitHub
parent c055c8ed6a
commit 94588ebfe6
3 changed files with 56 additions and 11 deletions
+1 -1
View File
@@ -89,7 +89,7 @@
P.damage_flags &= ~DAM_LASER
if(!P.nodamage)
damaged = apply_damage(P.damage, P.damage_type, def_zone, absorb, 0, P, damage_flags = P.damage_flags, used_weapon = "\a [P.name]")
damaged = apply_damage(P.damage, P.damage_type, def_zone, absorb, 0, P, damage_flags = P.damage_flags, used_weapon = P)
bullet_impact_visuals(P, def_zone, damaged)
P.on_hit(src, absorb, def_zone)
return absorb