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Replaces our lighting system with CM's. (#21465)
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
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@@ -0,0 +1,43 @@
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/**
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* Attached to movable atoms with opacity. Listens to them move and updates their old and new turf loc's opacity accordingly.
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*/
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/datum/element/light_blocking
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element_flags = ELEMENT_DETACH_ON_HOST_DESTROY
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/datum/element/light_blocking/Attach(datum/target)
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. = ..()
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if(!ismovable(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_target_move))
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var/atom/movable/movable_target = target
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if(!isturf(movable_target.loc))
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return
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for(var/turf/turf_loc as anything in movable_target.locs)
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turf_loc.add_opacity_source(target)
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/datum/element/light_blocking/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_MOVABLE_MOVED))
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var/atom/movable/movable_target = target
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if(!isturf(movable_target.loc))
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return
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for(var/turf/turf_loc as anything in movable_target.locs)
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turf_loc.remove_opacity_source(target)
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///Updates old and new turf loc opacities.
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///Updates old and new turf loc opacities.
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/datum/element/light_blocking/proc/on_target_move(atom/movable/source, atom/old_loc, dir, forced, list/old_locs)
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SIGNAL_HANDLER
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if(isturf(old_loc))
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if(old_locs)
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for(var/turf/old_turf as anything in old_locs)
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old_turf.remove_opacity_source(source)
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else
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var/turf/old_turf = old_loc
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old_turf.remove_opacity_source(source)
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if(isturf(source.loc))
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for(var/turf/new_turf as anything in source.locs)
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new_turf.add_opacity_source(source)
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