mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 21:40:55 +01:00
Replaces our lighting system with CM's. (#21465)
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
co-authored by
Matt Atlas
JohnWildkins
parent
8ebd7c9ad5
commit
94d92803b4
@@ -122,6 +122,11 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
|
||||
AddElement(/datum/element/connect_loc, loc_connections)
|
||||
|
||||
/obj/effect/smoke/Destroy()
|
||||
if(opacity)
|
||||
set_opacity(FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/effect/smoke/proc/kill()
|
||||
animate(src, alpha = 0, time = 2 SECONDS, easing = QUAD_EASING)
|
||||
set_opacity(FALSE)
|
||||
@@ -157,7 +162,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "sparks"
|
||||
|
||||
/obj/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=10)
|
||||
/obj/effect/smoke/illumination/New(var/newloc, var/brightness=15, var/lifetime=5)
|
||||
time_to_live=lifetime
|
||||
..()
|
||||
set_light(brightness)
|
||||
|
||||
Reference in New Issue
Block a user