Replaces our lighting system with CM's. (#21465)

Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
Matt Atlas
2025-11-04 21:27:42 +00:00
committed by GitHub
co-authored by Matt Atlas JohnWildkins
parent 8ebd7c9ad5
commit 94d92803b4
395 changed files with 3906 additions and 3299 deletions
+2 -8
View File
@@ -338,10 +338,7 @@
// Handle light requirements.
if(!light_supplied)
if (TURF_IS_DYNAMICALLY_LIT(current_turf))
light_supplied = current_turf.get_lumcount(0, 3) * 10
else
light_supplied = 5
light_supplied = current_turf.get_lumcount(0, 3) * 10
if(light_supplied)
if(check_light_tolerances(light_supplied))
@@ -382,10 +379,7 @@
// Handle light requirements.
if(!light_supplied)
if (TURF_IS_DYNAMICALLY_LIT(current_turf))
light_supplied = current_turf.get_lumcount(0, 3) * 10
else
light_supplied = 5
light_supplied = current_turf.get_lumcount(0, 3) * 10
// Are we within the preference zone for temperature? If so, add to the chance of growth.
if(check_heat_preferences(environment))
+1 -4
View File
@@ -758,10 +758,7 @@
if(closed_system && mechanical)
light_available = tray_light
else
if(TURF_IS_DYNAMICALLY_LIT(T))
light_available = T.get_lumcount(0, 3) * 10
else
light_available = 5
light_available = T.get_lumcount(0, 3) * 5
// If it's a mechanical tray, provide precise information to the user about the plant's conditions.
if(mechanical)
@@ -104,10 +104,7 @@
// Handle light requirements for upcoming logic.
var/light_supplied
if(!closed_system)
if (TURF_IS_DYNAMICALLY_LIT(T))
light_supplied = T.get_lumcount(0, 3) * 10
else
light_supplied = 5
light_supplied = T.get_lumcount(0, 3) * 10
else
light_supplied = tray_light