Replaces our lighting system with CM's. (#21465)

Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
Matt Atlas
2025-11-04 21:27:42 +00:00
committed by GitHub
co-authored by Matt Atlas JohnWildkins
parent 8ebd7c9ad5
commit 94d92803b4
395 changed files with 3906 additions and 3299 deletions
+9 -9
View File
@@ -1574,15 +1574,15 @@
// if(thing.item_flags & SLOWS_WHILE_IN_HAND)
. += thing
/mob/proc/check_emissive_equipment()
var/old_zflags = z_flags
z_flags &= ~ZMM_MANGLE_PLANES
for(var/atom/movable/AM in get_equipped_items(INCLUDE_POCKETS|INCLUDE_HELD))
if(AM.z_flags & ZMM_MANGLE_PLANES)
z_flags |= ZMM_MANGLE_PLANES
break
if(old_zflags != z_flags)
UPDATE_OO_IF_PRESENT
///Set the lighting plane hud alpha to the mobs lighting_alpha var
/mob/proc/sync_lighting_plane_alpha()
if(hud_used)
var/atom/movable/screen/plane_master/lighting/lighting = hud_used.plane_masters["[LIGHTING_PLANE]"]
if (lighting)
lighting.alpha = lighting_alpha
var/atom/movable/screen/plane_master/lighting/exterior_lighting = hud_used.plane_masters["[EXTERIOR_LIGHTING_PLANE]"]
if (exterior_lighting)
exterior_lighting.alpha = min(GLOB.minimum_exterior_lighting_alpha, lighting_alpha)
#undef UNBUCKLED
#undef PARTIALLY_BUCKLED