Replaces our lighting system with CM's. (#21465)

Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
Matt Atlas
2025-11-04 22:27:42 +01:00
committed by GitHub
parent 8ebd7c9ad5
commit 94d92803b4
395 changed files with 3906 additions and 3299 deletions
@@ -93,13 +93,14 @@
night_vision = TRUE
if(can_change_invisible())
owner.set_see_invisible(SEE_INVISIBLE_NOLIGHTING)
owner.lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
if(status & ORGAN_ROBOT)
if(vision_mechanical_color)
owner.add_client_color(vision_mechanical_color)
else
if(vision_color)
owner.add_client_color(vision_color)
owner.update_sight()
/obj/item/organ/internal/eyes/night/proc/disable_night_vision()
if(!owner)
@@ -108,13 +109,14 @@
return
night_vision = FALSE
if(can_change_invisible())
owner.set_see_invisible(SEE_INVISIBLE_LIVING)
owner.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
if(status & ORGAN_ROBOT)
if(vision_mechanical_color)
owner.remove_client_color(vision_mechanical_color)
else
if(vision_color)
owner.remove_client_color(vision_color)
owner.update_sight()
/obj/item/organ/internal/stomach/tajara
name = "reinforced stomach"