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https://github.com/Aurorastation/Aurora.3.git
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Replaces our lighting system with CM's. (#21465)
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
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@@ -93,13 +93,14 @@
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night_vision = TRUE
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if(can_change_invisible())
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owner.set_see_invisible(SEE_INVISIBLE_NOLIGHTING)
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owner.lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
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if(status & ORGAN_ROBOT)
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if(vision_mechanical_color)
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owner.add_client_color(vision_mechanical_color)
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else
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if(vision_color)
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owner.add_client_color(vision_color)
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owner.update_sight()
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/obj/item/organ/internal/eyes/night/proc/disable_night_vision()
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if(!owner)
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@@ -108,13 +109,14 @@
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return
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night_vision = FALSE
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if(can_change_invisible())
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owner.set_see_invisible(SEE_INVISIBLE_LIVING)
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owner.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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if(status & ORGAN_ROBOT)
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if(vision_mechanical_color)
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owner.remove_client_color(vision_mechanical_color)
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else
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if(vision_color)
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owner.remove_client_color(vision_color)
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owner.update_sight()
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/obj/item/organ/internal/stomach/tajara
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name = "reinforced stomach"
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