mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 22:12:58 +01:00
Replaces our lighting system with CM's. (#21465)
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
co-authored by
Matt Atlas
JohnWildkins
parent
8ebd7c9ad5
commit
94d92803b4
@@ -261,16 +261,8 @@
|
||||
TA.ChangeTurf(ceiling_type, TRUE, TRUE, TRUE)
|
||||
|
||||
for(var/area/sub_area in shuttle_area)
|
||||
for(var/obj/structure/shuttle_part/part in sub_area)
|
||||
var/turf/target_turf = get_turf(part)
|
||||
if(part.outside_part)
|
||||
target_turf.ChangeTurf(destination.base_turf)
|
||||
for(var/obj/structure/window/shuttle/unique/SW in sub_area)
|
||||
if(SW.outside_window)
|
||||
var/turf/target_turf = get_turf(SW)
|
||||
target_turf.ChangeTurf(destination.base_turf)
|
||||
for(var/obj/effect/energy_field/ef in sub_area)
|
||||
qdel(ef)
|
||||
for(var/atom/movable/movable in sub_area)
|
||||
movable.afterShuttleMove(destination)
|
||||
|
||||
// Remove all powernets that were affected, and rebuild them.
|
||||
var/list/cables = list()
|
||||
|
||||
@@ -36,6 +36,9 @@
|
||||
/// Area cache of Horizon elevator bay.
|
||||
var/area/horizon_elevator_area
|
||||
|
||||
/// Underlays of the elevator saved before transit.
|
||||
var/list/saved_underlays
|
||||
|
||||
/datum/shuttle/autodock/ferry/supply/New(var/_name, var/obj/effect/shuttle_landmark/start_waypoint)
|
||||
..(_name, start_waypoint)
|
||||
SScargo.shuttle = src
|
||||
@@ -165,15 +168,42 @@
|
||||
NW.forceMove(locate(target_dest_x, target_dest_y, target_dest_z))
|
||||
NE.forceMove(locate(target_dest_x + SHAFT_WIDTH, target_dest_y, target_dest_z))
|
||||
|
||||
for(var/area/A in shuttle_area) // we have to do this here or we turn the elevator into a white cube
|
||||
for(var/obj/machinery/light/L in A) // we turn off lights to avoid having to fight the lighting plane
|
||||
L.stat |= POWEROFF
|
||||
L.update()
|
||||
|
||||
sleep(2 SECONDS)
|
||||
|
||||
elevator_animation.icon_state = "elevator_test"
|
||||
|
||||
for(var/area/A in shuttle_area) // an image copy of the elevator platform is prepared here
|
||||
for(var/turf/T in A)
|
||||
LAZYADDASSOC(saved_underlays, T, T.underlays)
|
||||
T.underlays.Cut()
|
||||
elevator_animation.vis_contents += T
|
||||
for(var/atom/movable/AM in T.contents)
|
||||
AM.blocks_emissive = FALSE
|
||||
AM.update_emissive_blocker()
|
||||
|
||||
if(!returning_to_CC)
|
||||
handle_arrival_sequence() // coming to Horizon
|
||||
else
|
||||
handle_departure_sequence() // leaving the Horizon
|
||||
|
||||
for(var/turf/T in elevator_animation.vis_contents)
|
||||
T.underlays = LAZYACCESS(saved_underlays, T)
|
||||
LAZYREMOVE(saved_underlays, T)
|
||||
for(var/atom/movable/AM in T.contents)
|
||||
AM.blocks_emissive = initial(AM.blocks_emissive)
|
||||
AM.update_emissive_blocker()
|
||||
AM.update_light()
|
||||
for(var/obj/machinery/light/L in T.contents)
|
||||
L.stat &= ~POWEROFF
|
||||
L.update()
|
||||
|
||||
elevator_animation.icon_state = null
|
||||
|
||||
elevator_animation.vis_contents.Cut() // animation is done, we can get rid of the elevator platform image
|
||||
|
||||
/datum/shuttle/autodock/ferry/supply/proc/handle_arrival_sequence()
|
||||
|
||||
Reference in New Issue
Block a user