Replaces our lighting system with CM's. (#21465)

Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
This commit is contained in:
Matt Atlas
2025-11-04 21:27:42 +00:00
committed by GitHub
co-authored by Matt Atlas JohnWildkins
parent 8ebd7c9ad5
commit 94d92803b4
395 changed files with 3906 additions and 3299 deletions
+4
View File
@@ -40,6 +40,10 @@
. += "Click-drag yourself onto the animal to climb onto it."
. += "Click-drag it onto yourself to access its mounted storage."
/obj/vehicle/animal/Destroy()
QDEL_NULL(storage_compartment)
return ..()
/obj/vehicle/animal/setup_vehicle()
..()
on = TRUE
+1
View File
@@ -71,6 +71,7 @@
/obj/vehicle/bike/Destroy()
QDEL_NULL(key)
QDEL_NULL(ion)
QDEL_NULL(storage_compartment)
return ..()
/obj/vehicle/bike/setup_vehicle()
+4
View File
@@ -18,6 +18,10 @@
var/obj/item/key/key
var/key_type = /obj/item/key/cargo_train
/obj/vehicle/train/cargo/engine/Destroy()
QDEL_NULL(key)
return ..()
/obj/vehicle/train/cargo/engine/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Click-drag yourself onto the truck to climb onto it."
+8 -2
View File
@@ -50,6 +50,10 @@
. = ..()
setup_vehicle()
/obj/vehicle/Destroy()
QDEL_NULL(cell)
return ..()
/obj/vehicle/proc/setup_vehicle()
LAZYADD(can_buckle, /mob/living)
@@ -198,13 +202,15 @@
if(powered && cell?.charge < charge_use && !organic)
return FALSE
on = TRUE
set_light(initial(light_range))
set_light_range_power_color(initial(light_range))
set_light_on(on)
update_icon()
return TRUE
/obj/vehicle/proc/turn_off()
on = FALSE
set_light(0)
set_light_range_power_color(0)
set_light_on(on)
update_icon()
/obj/vehicle/emag_act(var/remaining_charges, mob/user as mob)