-C4 now should be able to properly destroy walls, making it more useful in breaching
This commit is contained in:
Alberyk
2018-03-16 18:44:07 +01:00
committed by Werner
parent 3c66635689
commit 94e04d627a
2 changed files with 7 additions and 2 deletions
@@ -62,7 +62,7 @@
else
message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse",ckey=key_name(user))
target.add_overlay(image_overlay, TRUE)
user << "Bomb has been planted. Timer counting down from [timer]."
@@ -80,7 +80,7 @@
if(target)
if (istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
W.dismantle_wall(1)
W.dismantle_wall(1, no_product = TRUE)
else if(istype(target, /mob/living))
target.ex_act(2) // c4 can't gib mobs anymore.
else