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Exoplanet Water Mechanics (#18425)
* water moment * changelog * hgh * sewer poison * get owned lol * yeah * init * g * huh * more infectious more infectious * whitespace * fixes overlays * Update code/modules/overmap/exoplanets/decor/turfs/water.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> * grates, wash procs, and requested changes * DMDocs * reagent amount check * Update code/modules/overmap/exoplanets/decor/turfs/water.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> * Update code/modules/overmap/exoplanets/decor/turfs/water.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> * Update code/modules/overmap/exoplanets/decor/turfs/water.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> * requested changes --------- Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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co-authored by
SleepyGemmy
parent
a2b6650cbc
commit
950998d241
@@ -276,3 +276,8 @@
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/obj/proc/set_pixel_offsets()
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return
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//wash an object
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/obj/proc/clean()
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clean_blood()
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color = initial(color)
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@@ -236,122 +236,18 @@
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W.reagents.add_reagent(/singleton/reagent/water, spray_amount)
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W.set_up(O, spray_amount)
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if(iscarbon(O))
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var/update_icons_required = FALSE
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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H.wash()
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var/mob/living/carbon/M = O
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if(M.r_hand)
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M.r_hand.clean_blood()
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if(M.l_hand)
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M.l_hand.clean_blood()
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if(M.back)
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if(M.back.clean_blood())
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M.update_inv_back(0)
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//flush away reagents on the skin
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if(M.touching)
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var/remove_amount = M.touching.maximum_volume * M.reagent_permeability() //take off your suit first
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M.touching.remove_any(remove_amount)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/washgloves = TRUE
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var/washshoes = TRUE
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var/washmask = TRUE
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var/washears = TRUE
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var/washglasses = TRUE
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var/washwrists = TRUE
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if(H.wear_suit)
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washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
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washshoes = !(H.wear_suit.flags_inv & HIDESHOES)
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washwrists = !(H.wear_suit.flags_inv & HIDEWRISTS)
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if(H.head)
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washmask = !(H.head.flags_inv & HIDEMASK)
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washglasses = !(H.head.flags_inv & HIDEEYES)
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washears = !(H.head.flags_inv & HIDEEARS)
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if(H.wear_mask)
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if (washears)
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washears = !(H.wear_mask.flags_inv & HIDEEARS)
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if (washglasses)
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washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
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if(H.head)
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if(H.head.clean_blood())
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H.update_inv_head(0)
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update_icons_required = TRUE
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if(H.wear_suit)
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if(H.wear_suit.clean_blood())
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H.update_inv_wear_suit(0)
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update_icons_required = TRUE
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else if(H.w_uniform)
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if(H.w_uniform.clean_blood())
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H.update_inv_w_uniform(0)
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update_icons_required = TRUE
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if(H.gloves && washgloves)
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if(H.gloves.clean_blood())
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H.update_inv_gloves(0)
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update_icons_required = TRUE
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if(H.shoes && washshoes)
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if(H.shoes.clean_blood())
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H.update_inv_shoes(0)
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update_icons_required = TRUE
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if(H.wear_mask && washmask)
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if(H.wear_mask.clean_blood())
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H.update_inv_wear_mask(0)
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update_icons_required = TRUE
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if(H.glasses && washglasses)
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if(H.glasses.clean_blood())
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H.update_inv_glasses(0)
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update_icons_required = TRUE
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if(H.l_ear && washears)
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if(H.l_ear.clean_blood())
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H.update_inv_l_ear(0)
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update_icons_required = TRUE
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if(H.r_ear && washears)
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if(H.r_ear.clean_blood())
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H.update_inv_r_ear(0)
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update_icons_required = TRUE
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if(H.belt)
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if(H.belt.clean_blood())
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H.update_inv_belt(0)
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update_icons_required = TRUE
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if(H.wrists && washwrists)
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if(H.wrists.clean_blood())
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H.update_inv_wrists(0)
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update_icons_required = TRUE
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H.clean_blood(washshoes)
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else
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if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
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if(M.wear_mask.clean_blood())
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M.update_inv_wear_mask(0)
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update_icons_required = TRUE
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M.clean_blood()
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if (update_icons_required)
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M.update_icon()
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else
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O.clean_blood()
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if(istype(O, /obj/item/light))
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var/obj/item/light/L = O
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L.brightness_color = initial(L.brightness_color)
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L.update()
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else if(istype(O, /obj/machinery/light))
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var/obj/machinery/light/L = O
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L.brightness_color = initial(L.brightness_color)
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L.update()
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O.color = initial(O.color)
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if(isobj(O))
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var/obj/object = O
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object.clean()
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if(isturf(loc))
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var/turf/tile = loc
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loc.clean_blood()
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for(var/obj/effect/E in tile)
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if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
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qdel(E)
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tile.clean_blood()
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tile.remove_cleanables()
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/obj/machinery/shower/process()
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if(!on)
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