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More Bugfixes (#4676)
Changed name of Chemistry request console. Fixed #4670 Fixed #4678 Deleted duplicate windoor in the brig. Fixed #4419 Added one more GPS and emergency medical radio link to EMT room. Fixed #4380 Replaced area of Mainlevel Cryostorage from primary hallway to cryostorage. Fixed #4290 Increased size of Toxin's airlock, adding ability to refill canister from main oxygen supply by using air distro that is used in Mining and Xenoarcheology airlocks. Fixed #4145 Changed c_tags for cameras in Medical construction level. Fixed #4677 Merged two definitions of glasses into one. Renamed few Request consoles in security construction level according to their room names. Fixed #4687 Fixed turrets without control panel not updating their lethal sprite in lethal mode.
This commit is contained in:
committed by
Erki
parent
a9e0afefd7
commit
9571507b36
@@ -316,37 +316,6 @@
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item_state = "earmuffs"
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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///////////////////////////////////////////////////////////////////////
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//Glasses
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/*
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SEE_SELF // can see self, no matter what
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SEE_MOBS // can see all mobs, no matter what
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SEE_OBJS // can see all objs, no matter what
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SEE_TURFS // can see all turfs (and areas), no matter what
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SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
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// in a lit area (via pixel_x,y or smooth movement), can see those pixels
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BLIND // can't see anything
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*/
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = 2.0
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body_parts_covered = EYES
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slot_flags = SLOT_EYES
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/see_invisible = -1
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi',
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"Resomi" = 'icons/mob/species/resomi/eyes.dmi'
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)
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species_restricted = list("exclude","Vaurca Breeder")
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/obj/item/clothing/glasses/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_glasses()
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///////////////////////////////////////////////////////////////////////
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//Gloves
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/obj/item/clothing/gloves
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@@ -1,12 +1,24 @@
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///////////////////////////////////////////////////////////////////////
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//Glasses
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/*
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SEE_SELF // can see self, no matter what
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SEE_MOBS // can see all mobs, no matter what
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SEE_OBJS // can see all objs, no matter what
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SEE_TURFS // can see all turfs (and areas), no matter what
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SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
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// in a lit area (via pixel_x,y or smooth movement), can see those pixels
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BLIND // can't see anything
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*/
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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//w_class = 2.0
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//slot_flags = SLOT_EYES
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//var/vision_flags = 0
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//var/darkness_view = 0//Base human is 2
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w_class = 2.0
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slot_flags = SLOT_EYES
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body_parts_covered = EYES
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/prescription = 0
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var/see_invisible = -1
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var/toggleable = 0
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var/off_state = "degoggles"
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var/active = 1
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@@ -14,6 +26,17 @@
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var/obj/screen/overlay = null
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var/obj/item/clothing/glasses/hud/hud = null // Hud glasses, if any
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var/activated_color = null
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi',
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"Resomi" = 'icons/mob/species/resomi/eyes.dmi'
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)
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species_restricted = list("exclude","Vaurca Breeder")
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/obj/item/clothing/glasses/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_glasses()
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/obj/item/clothing/glasses/attack_self(mob/user)
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if(toggleable)
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