Colorable Prosthetics (#15490)

This commit is contained in:
Geeves
2023-01-05 18:41:23 +01:00
committed by GitHub
parent b5239ceb68
commit 95f8207f08
3 changed files with 16 additions and 6 deletions
@@ -3967,6 +3967,8 @@ Follow by example and make good judgement based on length which list to include
var/is_genetic = TRUE // If TRUE, the marking is considered genetic and is embedded into DNA.
var/is_painted = FALSE // If TRUE, the marking can be put on prosthetics/robolimbs.
var/robotize_type_required // if set, this marking will only apply when put on a valid robolimb type
bandage_head
name = "Bandage, head 1"
icon_state = "bandage1"
@@ -4403,7 +4405,7 @@ Follow by example and make good judgement based on length which list to include
mechamonoculusbullyoverlay
name = "Mecha Monoculus Overlay"
icon_state = "mechamonoculusbullyoverlay"
bullybackmeter
icon = 'icons/mob/human_races/markings_vaurcae.dmi'
name = "Back Meter (Bulwark)"
@@ -5388,7 +5390,7 @@ Follow by example and make good judgement based on length which list to include
icon_blend_mode = ICON_MULTIPLY
is_painted = TRUE
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_HEAD)
species_allowed = list(/datum/species/machine/bishop)
robotize_type_required = PROSTHETIC_BC
bishop_mask
name = "Bishop - Face Mask"
@@ -5425,7 +5427,7 @@ Follow by example and make good judgement based on length which list to include
icon_blend_mode = ICON_MULTIPLY
is_painted = TRUE
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
species_allowed = list(/datum/species/machine/industrial)
robotize_type_required = PROSTHETIC_IND
g1_head
name = "G1 - Head Panel Colors"
@@ -5452,7 +5454,7 @@ Follow by example and make good judgement based on length which list to include
icon_blend_mode = ICON_MULTIPLY
is_painted = TRUE
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
species_allowed = list(/datum/species/machine/industrial/hephaestus)
robotize_type_required = PROSTHETIC_HI
g2_head
name = "G2 - Head Panel Colors"
@@ -5479,7 +5481,7 @@ Follow by example and make good judgement based on length which list to include
icon_blend_mode = ICON_MULTIPLY
is_painted = TRUE
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
species_allowed = list(/datum/species/machine/zenghu)
robotize_type_required = PROSTHETIC_ZH
zeng_head
name = "Zeng-Hu - Head Panel Colors"
@@ -5506,7 +5508,7 @@ Follow by example and make good judgement based on length which list to include
icon_blend_mode = ICON_MULTIPLY
is_painted = TRUE
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
species_allowed = list(/datum/species/machine/industrial/xion)
robotize_type_required = PROSTHETIC_XMG
xion_head
name = "Xion - Head Panel Colors"
@@ -156,6 +156,8 @@
for(var/BP in mark_datum.body_parts)
var/obj/item/organ/external/O = organs_by_name[BP]
if(O)
if(mark_datum.robotize_type_required && O.robotize_type != mark_datum.robotize_type_required)
continue
var/list/attr = list("color" = mark_color, "datum" = mark_datum)
if (mark_datum.is_genetic)
LAZYINITLIST(O.genetic_markings)