Helmet overlay runtime fix

This commit is contained in:
Loganbacca
2016-01-02 12:17:28 +01:00
committed by PsiOmegaDelta
parent 7dc9b3487a
commit 979a120411
+1 -1
View File
@@ -351,7 +351,7 @@ BLIND // can't see anything
var/cache_key = "[light_overlay][H ? "_[H.species.get_bodytype()]" : ""]"
if(!light_overlay_cache[cache_key])
var/use_icon = 'icons/mob/light_overlays.dmi'
if(H && sprite_sheets[H.species.get_bodytype()])
if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype()])
use_icon = sprite_sheets[H.species.get_bodytype()]
light_overlay_cache[cache_key] = image("icon" = use_icon, "icon_state" = "[light_overlay]")