diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 08cf4096dda..6168447d08a 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -496,8 +496,9 @@ if(!tryToShootAt(targets)) if(!tryToShootAt(secondarytargets) && !resetting) // if no valid targets, go for secondary targets - resetting = TRUE - addtimer(CALLBACK(src, .proc/reset), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE) // no valid targets, close the cover + if(raised || raising) // we've already reset + resetting = TRUE + addtimer(CALLBACK(src, .proc/reset), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE) // no valid targets, close the cover if(targets.len || secondarytargets.len) if(!fast_processing) diff --git a/html/changelogs/less_turret_timers.yml b/html/changelogs/less_turret_timers.yml new file mode 100644 index 00000000000..08f17fff2a2 --- /dev/null +++ b/html/changelogs/less_turret_timers.yml @@ -0,0 +1,6 @@ +author: mikomyazaki + +delete-after: True + +changes: + - bugfix: "Turrets no longer constantly try to reset themselves, even when in a dormant state." \ No newline at end of file