Fire Sprite Change (#8868)

This commit is contained in:
Geeves
2020-05-16 15:35:00 +02:00
committed by GitHub
parent 753393625f
commit 98389c284c
4 changed files with 33 additions and 24 deletions
+9 -12
View File
@@ -8,8 +8,8 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
//#define FIREDBG
#define FIRE_LIGHT_1 2 //These defines are the power of the light given off by fire at various stages
#define FIRE_LIGHT_2 3
#define FIRE_LIGHT_3 4
#define FIRE_LIGHT_2 4
#define FIRE_LIGHT_3 5
/turf
var/tmp/obj/fire/fire = null
@@ -128,9 +128,9 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
blend_mode = BLEND_ADD
icon = 'icons/effects/fire.dmi'
icon_state = "1"
light_color = "#ED9200"
layer = ON_TURF_LAYER
icon_state = "wavey_fire"
light_color = LIGHT_COLOR_FIRE
layer = ABOVE_MOB_LAYER
var/firelevel = 1 //Calculated by gas_mixture.calculate_firelevel()
@@ -147,14 +147,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
var/datum/gas_mixture/air_contents = my_tile.return_air()
if(firelevel > 6)
icon_state = "3"
set_light(7, FIRE_LIGHT_3, no_update = TRUE) // We set color later in the proc, that should trigger an update.
set_light(9, FIRE_LIGHT_3, no_update = TRUE) // We set color later in the proc, that should trigger an update.
else if(firelevel > 2.5)
icon_state = "2"
set_light(5, FIRE_LIGHT_2, no_update = TRUE)
set_light(7, FIRE_LIGHT_2, no_update = TRUE)
else
icon_state = "1"
set_light(3, FIRE_LIGHT_1, no_update = TRUE)
set_light(5, FIRE_LIGHT_1, no_update = TRUE)
air_contents.adjust_gas("carbon_dioxide", firelevel * 0.07)
@@ -193,7 +190,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
else
enemy_tile.adjacent_fire_act(loc, air_contents, air_contents.temperature, air_contents.volume)
set_light(l_color = color)
set_light(l_color = fire_color(air_contents.temperature, TRUE))
var/list/animate_targets = get_above_oo() + src
for (var/thing in animate_targets)
var/atom/movable/AM = thing