diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 7c8613072b7..3ccb8a9baaf 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -130,7 +130,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) icon = 'icons/effects/fire.dmi' icon_state = "1" light_color = "#ED9200" - layer = TURF_LAYER + layer = ON_TURF_LAYER var/firelevel = 1 //Calculated by gas_mixture.calculate_firelevel() diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 26d8f15025e..df4102c94a5 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -8,7 +8,6 @@ gender = PLURAL density = 0 anchored = 1 - layer = 2.001 icon = 'icons/effects/blood.dmi' icon_state = "mfloor1" random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 6e364d11aeb..983e9db89c5 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -1,4 +1,5 @@ /obj/effect/decal/cleanable + layer = ON_TURF_LAYER var/list/random_icon_states /obj/effect/decal/cleanable/clean_blood(var/ignore = 0)