Merge pull request #11265 from Karolis2011/camera_fix

General camera fixes.
This commit is contained in:
GinjaNinja32
2015-11-23 09:29:02 +00:00
5 changed files with 86 additions and 100 deletions
+63 -3
View File
@@ -760,7 +760,11 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
// Pull the default direction.
add = icon(I:icon, I:icon_state)
else // 'I' is an appearance object.
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
if(istype(A,/obj/machinery/atmospherics) && I in A.underlays)
var/image/Im = I
add = getFlatIcon(new/image(I), Im.dir, curicon, curstate, curblend, 1)
else
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend, always_use_defdir)
// Find the new dimensions of the flat icon to fit the added overlay
addX1 = min(flatX1, I:pixel_x+1)
@@ -773,9 +777,15 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
flat.Crop(addX1-flatX1+1, addY1-flatY1+1, addX2-flatX1+1, addY2-flatY1+1)
flatX1=addX1;flatX2=addX2
flatY1=addY1;flatY2=addY2
var/iconmode
if(I in A.overlays)
iconmode = ICON_OVERLAY
else if(I in A.underlays)
iconmode = ICON_UNDERLAY
else
iconmode = blendMode2iconMode(curblend)
// Blend the overlay into the flattened icon
flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
flat.Blend(add, iconmode, I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
if(A.color)
flat.Blend(A.color, ICON_MULTIPLY)
@@ -853,3 +863,53 @@ proc/sort_atoms_by_layer(var/list/atoms)
result.Swap(i, gap + i)
swapped = 1
return result
/*
generate_image function generates image of specified range and location
arguments tx, ty, tz are target coordinates (requred), range defines render distance to opposite corner (requred)
cap_mode is capturing mode (optional), user is capturing mob (requred only wehen cap_mode = CAPTURE_MODE_REGULAR),
lighting determines lighting capturing (optional), suppress_errors suppreses errors and continues to capture (optional).
*/
proc/generate_image(var/tx as num, var/ty as num, var/tz as num, var/range as num, var/cap_mode = CAPTURE_MODE_PARTIAL, var/mob/living/user, var/lighting = 1, var/suppress_errors = 1)
var/list/turfstocapture = list()
//Lines below determine what tiles will be rendered
for(var/xoff = 0 to range)
for(var/yoff = 0 to range)
var/turf/T = locate(tx + xoff,ty + yoff,tz)
if(T)
if(cap_mode == CAPTURE_MODE_REGULAR)
if(user.can_capture_turf(T))
turfstocapture.Add(T)
continue
else
turfstocapture.Add(T)
else
//Capture includes non-existan turfs
if(!suppress_errors)
return
//Lines below determine what objects will be rendered
var/list/atoms = list()
for(var/turf/T in turfstocapture)
atoms.Add(T)
for(var/atom/A in T)
if(istype(A, /atom/movable/lighting_overlay) && lighting) //Special case for lighting
atoms.Add(A)
continue
if(A.invisibility) continue
atoms.Add(A)
//Lines below actually render all colected data
atoms = sort_atoms_by_layer(atoms)
var/icon/cap = icon('icons/effects/96x96.dmi', "")
cap.Scale(range*32, range*32)
cap.Blend("#000", ICON_OVERLAY)
for(var/atom/A in atoms)
if(A)
var/icon/img = getFlatIcon(A)
if(istype(img, /icon))
if(istype(A, /mob/living) && A:lying)
img.BecomeLying()
var/xoff = (A.x - tx) * 32
var/yoff = (A.y - ty) * 32
cap.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
return cap