diff --git a/code/modules/heavy_vehicle/premade/hoverpod.dm b/code/modules/heavy_vehicle/premade/hoverpod.dm index dcafe29c45f..80c13625529 100644 --- a/code/modules/heavy_vehicle/premade/hoverpod.dm +++ b/code/modules/heavy_vehicle/premade/hoverpod.dm @@ -8,7 +8,7 @@ max_damage = 150 move_delay = 5 turn_delay = 2 - power_use = 2000 + power_use = 2500 trample_damage = 0 hover = TRUE @@ -17,7 +17,7 @@ exosuit_desc_string = "light thrusters" desc = "A set of fragile hover-thrusters. This variant seems to sacrifice vast structural integrity for... more speed." icon_state = "light-hoverlegs" - max_damage = 40 + max_damage = 75 move_delay = 2 turn_delay = 2 - power_use = 725 + power_use = 2000 diff --git a/code/modules/research/designs/mechfab/hardsuit/rigs.dm b/code/modules/research/designs/mechfab/hardsuit/rigs.dm index 44ea42df36d..99a879adce0 100644 --- a/code/modules/research/designs/mechfab/hardsuit/rigs.dm +++ b/code/modules/research/designs/mechfab/hardsuit/rigs.dm @@ -10,12 +10,21 @@ desc = "An assembly frame for an advanced voidsuit that protects against hazardous, low pressure environments." build_path = /obj/item/rig_assembly/ce req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 25000, MATERIAL_GLASS = 12500, MATERIAL_SILVER = 5500, MATERIAL_GOLD = 5500, MATERIAL_PHORON = 7550) + materials = list( + MATERIAL_ALUMINIUM = 12500, + MATERIAL_GLASS = 12500, + DEFAULT_WALL_MATERIAL = 7000, + MATERIAL_SILVER = 5500, + MATERIAL_GOLD = 5500, + MATERIAL_PHORON = 7550, + MATERIAL_LEAD = 5500, + ) /datum/design/rig/eva name = "EVA Suit Control Module Assembly" desc = "An assembly for light rig that is desiged for repairs and maintenance to the outside of habitats and vessels." build_path = /obj/item/rig_assembly/eva + materials = list(MATERIAL_ALUMINIUM = 12500, MATERIAL_GLASS = 12500, DEFAULT_WALL_MATERIAL = 7000, MATERIAL_LEAD = 5500) /datum/design/rig/eva/pilot name = "pilot Suit Control Module Assembly" @@ -27,25 +36,26 @@ name = "Industrial Suit Control Module Assembly" desc = "An assembly for a heavy, powerful rig used by construction crews and mining corporations." build_path = /obj/item/rig_assembly/industrial + materials = list(DEFAULT_WALL_MATERIAL = 23000, MATERIAL_GLASS = 12500, MATERIAL_PLASTEEL = 3500, MATERIAL_LEAD = 3500) /datum/design/rig/hazmat name = "AMI Control Module Assembly" desc = "An assembly for Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it." build_path = /obj/item/rig_assembly/hazmat - materials = list(DEFAULT_WALL_MATERIAL = 25000, MATERIAL_GLASS = 25000, MATERIAL_SILVER = 5500, MATERIAL_GOLD = 5500, MATERIAL_PHORON = 7550) + materials = list(DEFAULT_WALL_MATERIAL = 19500, MATERIAL_GLASS = 25000, MATERIAL_SILVER = 5500, MATERIAL_GOLD = 5500, MATERIAL_PHORON = 7550, MATERIAL_LEAD = 5500) /datum/design/rig/medical name = "Rescue Suit Control Module Assembly" desc = "An assembly for a durable suit designed for medical rescue in high risk areas." build_path = /obj/item/rig_assembly/medical - materials = list(DEFAULT_WALL_MATERIAL = 25000, MATERIAL_GLASS = 12500, MATERIAL_SILVER = 5500, MATERIAL_GOLD = 3500, MATERIAL_PHORON = 7550) + materials = list(MATERIAL_ALUMINIUM = 14000, MATERIAL_GLASS = 12500, DEFAULT_WALL_MATERIAL = 8500, MATERIAL_SILVER = 5500, MATERIAL_GOLD = 3500, MATERIAL_PHORON = 7550, MATERIAL_LEAD = 2500) /datum/design/rig/hazard name = "Hazard Hardsuit Control Module" desc = "An assembly for a security hardsuit designed for prolonged EVA in dangerous environments." build_path = /obj/item/rig_assembly/combat/hazard req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 30000, MATERIAL_GLASS = 12500, MATERIAL_SILVER = 3500, MATERIAL_GOLD = 5500) + materials = list(DEFAULT_WALL_MATERIAL = 26500, MATERIAL_GLASS = 12500, MATERIAL_SILVER = 3500, MATERIAL_GOLD = 5500, MATERIAL_LEAD = 3500) /datum/design/rig/combat name = "Combat Hardsuit Control Module Assembly" diff --git a/code/modules/research/designs/mechfab/mechs/designs_exosuits.dm b/code/modules/research/designs/mechfab/mechs/designs_exosuits.dm index 7c212f58e18..3cf0405b178 100644 --- a/code/modules/research/designs/mechfab/mechs/designs_exosuits.dm +++ b/code/modules/research/designs/mechfab/mechs/designs_exosuits.dm @@ -16,21 +16,22 @@ build_path = /obj/item/robot_parts/robot_component/armor/mech/radproof time = 50 SECONDS req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 12500) + // Steel for equivalent armor, but lead for its radiation shielding + materials = list(DEFAULT_WALL_MATERIAL = 6000, MATERIAL_LEAD = 7500) /datum/design/item/mechfab/exosuit/em_armor name = "EM-shielded Exosuit Armor" build_path = /obj/item/robot_parts/robot_component/armor/mech/em time = 50 SECONDS req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 12500, MATERIAL_SILVER = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 12500, MATERIAL_LEAD = 2500, MATERIAL_SILVER = 1000) /datum/design/item/mechfab/exosuit/combat_armor name = "Combat Exosuit Armor" build_path = /obj/item/robot_parts/robot_component/armor/mech/combat time = 50 SECONDS req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_DIAMOND = 5000) + materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_PLASTEEL = 10000, MATERIAL_DIAMOND = 5000) /datum/design/item/mechfab/exosuit/actuator name = "Actuator" @@ -64,28 +65,28 @@ /datum/design/item/mechfab/exosuit/combat_head name = "Combat Exosuit Sensors" - time = 30 SECONDS + time = 90 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000) build_path = /obj/item/mech_component/sensors/combat req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3) /datum/design/item/mechfab/exosuit/combat_torso name = "Combat Exosuit Chassis" - time = 60 SECONDS + time = 180 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 45000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000) build_path = /obj/item/mech_component/chassis/combat req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3) /datum/design/item/mechfab/exosuit/combat_arms name = "Combat Exosuit Manipulators" - time = 30 SECONDS + time = 90 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000) build_path = /obj/item/mech_component/manipulators/combat req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3) /datum/design/item/mechfab/exosuit/combat_legs name = "Combat Exosuit Motivators" - time = 30 SECONDS + time = 90 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 10500, MATERIAL_SILVER = 10000) build_path = /obj/item/mech_component/propulsion/combat req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 3) @@ -93,111 +94,112 @@ /datum/design/item/mechfab/exosuit/ripley_head name = "Powerloader Sensors" build_path = /obj/item/mech_component/sensors/ripley - time = 15 SECONDS + time = 45 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 3500) /datum/design/item/mechfab/exosuit/ripley_torso name = "Powerloader Chassis" build_path = /obj/item/mech_component/chassis/ripley - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/exosuit/ripley_arms name = "Powerloader Manipulators" build_path = /obj/item/mech_component/manipulators/ripley - time = 25 SECONDS + time = 75 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 4500) /datum/design/item/mechfab/exosuit/ripley_legs name = "Powerloader Motivators" build_path = /obj/item/mech_component/propulsion/ripley - time = 25 SECONDS + time = 75 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 4500) /datum/design/item/mechfab/exosuit/light_head name = "Light Exosuit Sensors" - time = 20 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 6500) + time = 60 SECONDS + materials = list(MATERIAL_ALUMINIUM = 3500, DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/mech_component/sensors/light req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/exosuit/light_torso name = "Light Exosuit Chassis" - time = 30 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 25000) + time = 90 SECONDS + materials = list(MATERIAL_ALUMINIUM = 15000, DEFAULT_WALL_MATERIAL = 10000) build_path = /obj/item/mech_component/chassis/light req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/exosuit/light_arms name = "Light Exosuit Manipulators" - time = 20 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 10000) + time = 60 SECONDS + materials = list(MATERIAL_ALUMINIUM = 6500, DEFAULT_WALL_MATERIAL = 3500) build_path = /obj/item/mech_component/manipulators/light req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/exosuit/light_legs name = "Light Exosuit Motivators" - time = 25 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 10000) + time = 75 SECONDS + materials = list(MATERIAL_ALUMINIUM = 6500, DEFAULT_WALL_MATERIAL = 3500) build_path = /obj/item/mech_component/propulsion/light req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/exosuit/heavy_head name = "Heavy Exosuit Sensors" - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 12000, MATERIAL_URANIUM = 7000, MATERIAL_SILVER = 7000, MATERIAL_GOLD = 7000) build_path = /obj/item/mech_component/sensors/heavy req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4) /datum/design/item/mechfab/exosuit/heavy_torso name = "Heavy Exosuit Chassis" - time = 75 SECONDS + time = 225 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 70000, MATERIAL_URANIUM = 10000, MATERIAL_SILVER = 10000, MATERIAL_GOLD = 10000) build_path = /obj/item/mech_component/chassis/heavy req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4) /datum/design/item/mechfab/exosuit/heavy_arms name = "Heavy Exosuit Manipulators" - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_URANIUM = 5000, MATERIAL_SILVER = 5000, MATERIAL_GOLD = 5000) build_path = /obj/item/mech_component/manipulators/heavy req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4) /datum/design/item/mechfab/exosuit/heavy_legs name = "Heavy Exosuit Motivators" - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_URANIUM = 5000, MATERIAL_SILVER = 5000, MATERIAL_GOLD = 5000) build_path = /obj/item/mech_component/propulsion/heavy req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4) /datum/design/item/mechfab/exosuit/spider name = "Quadruped Motivators" - time = 20 SECONDS + time = 60 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 12000) build_path = /obj/item/mech_component/propulsion/spider - req_tech = list(TECH_ENGINEERING = 2) /datum/design/item/mechfab/exosuit/spider/heavy name = "Industrial Quadruped Motivators" - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 25000) build_path = /obj/item/mech_component/propulsion/spider/heavy - req_tech = list(TECH_ENGINEERING = 4) /datum/design/item/mechfab/exosuit/hover_legs name = "Heavy Hoverthrusters" - time = 35 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 14000) + time = 105 SECONDS + // Significantly heavier armor than light hoverthrusters, gold, silver, and phoron are for the ion engines. + materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_ALUMINIUM = 7500, MATERIAL_GOLD = 2500, MATERIAL_SILVER = 2500, MATERIAL_PHORON = 2500) build_path = /obj/item/mech_component/propulsion/hover /datum/design/item/mechfab/exosuit/hover_legs/light name = "Light Hoverthrusters" - time = 25 SECONDS - materials = list(DEFAULT_WALL_MATERIAL = 7500) + time = 75 SECONDS + // Harder to obtain materials than other leg types, though not unobtainable by any means. You can get them roundstart by partnering up with engineering. + // The cost is kind of intentionally set to discourage "Light hoverthruster meta", there is otherwise no actual reason to ever make anything else. + materials = list(MATERIAL_ALUMINIUM = 15000, MATERIAL_GOLD = 4500, MATERIAL_SILVER = 4500, MATERIAL_PHORON = 4500) build_path = /obj/item/mech_component/propulsion/hover/light /datum/design/item/mechfab/exosuit/track name = "Armored Treads" - time = 35 SECONDS + time = 105 SECONDS materials = list(DEFAULT_WALL_MATERIAL = 25000) build_path = /obj/item/mech_component/propulsion/tracks diff --git a/html/changelogs/hellfirejag-mechfab_rebalance.yml b/html/changelogs/hellfirejag-mechfab_rebalance.yml new file mode 100644 index 00000000000..9573343d5dd --- /dev/null +++ b/html/changelogs/hellfirejag-mechfab_rebalance.yml @@ -0,0 +1,7 @@ +author: Hellfirejag +delete-after: True +changes: + - balance: "Many mech recipes now require new materials such as Aluminium or Lead, and have had their build time tripled. Hoverthrusters of both kinds now require rare materials." + - balance: "Light hoverthrusters are somewhat less fragile (from 45 to 75 health), while their power consumption has been significantly increased. Heavy hoverthrusters also now draw more power." + - balance: "Most hardsuits now require new materials such as Aluminium or Lead." + - balance: "To help encourage more experimenting with mech parts, quad-legged mechs no longer require research to build."