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Z Level Pull Fix Fix (#10793)
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@@ -80,7 +80,7 @@
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// fall_collateral if the next turf is not open space.
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if (isopenturf(victim.loc) && victim.loc:is_hole)
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victim.forceMove(below)
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if(victim.pulledby)
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if(victim.pulledby && victim.pulledby.z != victim.z)
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var/mob/M = victim.pulledby
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M.stop_pulling()
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