Update SSOverlays (ported from Baystation) (#19051)

Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
This commit is contained in:
Cody Brittain
2024-05-01 07:46:27 +00:00
committed by GitHub
co-authored by Cody Brittain
parent 405a05b819
commit 9983fca311
350 changed files with 1626 additions and 1498 deletions
@@ -62,7 +62,7 @@ SUBSYSTEM_DEF(xenoarch)
var/datum/find/F = archeo_turf.finds[1]
if(F.excavation_required <= F.view_range)
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
archeo_turf.add_overlay(archeo_turf.archaeo_overlay)
archeo_turf.AddOverlays(archeo_turf.archaeo_overlay)
//have a chance for an artifact to spawn here, but not in animal or plant digsites
if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)