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https://github.com/Aurorastation/Aurora.3.git
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@@ -4,6 +4,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 30
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damage_type = BURN
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_LASER_MEAT, BULLET_IMPACT_METAL = SOUNDS_LASER_METAL)
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check_armour = "laser"
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eyeblur = 4
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damage_flags = DAM_LASER
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@@ -3,10 +3,11 @@
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icon_state = "bullet"
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damage = 60
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damage_type = BRUTE
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nodamage = 0
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impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL)
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nodamage = FALSE
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check_armour = "bullet"
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embed = 1
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sharp = 1
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embed = TRUE
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sharp = TRUE
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shrapnel_type = /obj/item/material/shard/shrapnel
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var/mob_passthrough_check = 0
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