Projectile impact effects, sounds and blood splatters. (#8444)

Based.
This commit is contained in:
Matt Atlas
2020-03-20 21:28:28 +01:00
committed by GitHub
parent f6aebb669a
commit 9ab1f2cfb1
29 changed files with 144 additions and 82 deletions
@@ -4,6 +4,7 @@
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 30
damage_type = BURN
impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_LASER_MEAT, BULLET_IMPACT_METAL = SOUNDS_LASER_METAL)
check_armour = "laser"
eyeblur = 4
damage_flags = DAM_LASER
@@ -3,10 +3,11 @@
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = 0
impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL)
nodamage = FALSE
check_armour = "bullet"
embed = 1
sharp = 1
embed = TRUE
sharp = TRUE
shrapnel_type = /obj/item/material/shard/shrapnel
var/mob_passthrough_check = 0