Merge branch 'upstream/development' into development

# Conflicts:
#	code/_helpers/time.dm
#	code/game/objects/items/devices/floor_painter.dm
#	code/game/objects/items/stacks/medical.dm
#	code/global.dm
#	code/modules/cargo/randomstock.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/paperwork/faxmachine.dm
This commit is contained in:
skull132
2016-12-18 01:06:45 +02:00
37 changed files with 543 additions and 201 deletions
@@ -13,7 +13,7 @@
//icon_state = "inactive"
w_class = 3
req_access = list(access_cent_specops)
health = 90
health = 150
var/department = "CENTCOM"
var/status = 0
@@ -107,13 +107,17 @@
user << "<span class='danger'>You cannot swipe your [I] through [src] with it partially dismantled!</span>"
return
if (istype(I, /obj/item/weapon) && user.a_intent == "hurt")
if (I.force >= 8)
if (istype(I, /obj/item/weapon) && user.a_intent == "harm")
if (I.force >= 18)
user.visible_message("<span class='danger'>[user] bashes [src] with [I]!</span>", "<span class='danger'>You strike [src] with [I], damaging it!</span>")
takedamage(I.force)
playsound(loc, "sound/weapons/genhit[rand(1,3)].ogg", I.force*3, 1)
spawn(3)
playsound(loc, "sound/effects/sparks[rand(1,4)].ogg", 30, 1)
return
else
user.visible_message("<span class='notice'>[user] hits [src] with [I] to no visible effect.</span>", "<span class='notice'>You hit [src] with [I], but it appears to have no effect.</span>")
user.visible_message("<span class='danger'>[user] hits [src] with [I] but fails to damage it.</span>", "<span class='warning'>You hit [src] with [I], [I.force >= 10 ? "and it almost makes a dent!" : "but it appears to have no visible effect."]</span>")
playsound(loc, "sound/weapons/Genhit.ogg", I.force*2.5, 1)
return
switch (constructionstate)
@@ -402,13 +406,14 @@
overlays += "overlay_deconstruct_[constructionstate]"
/obj/item/device/magnetic_lock/proc/takedamage(var/damage)
health -= damage
health -= rand(damage/2, damage)
if (damage >= 40 && prob(50))
health = 0
if (health <= 0)
visible_message("<span class='danger'>[src] sparks[target ? " and falls off of \the [target]!" : "!"] It is now completely unusable!</span>")
detach(0)
status = STATUS_BROKEN
update_icon()
return
+20 -11
View File
@@ -10,9 +10,9 @@
var/heal_brute = 0
var/heal_burn = 0
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
if (!istype(M))
user << "<span class='warning'>\The [src] cannot be applied to [M]!</span>"
/obj/item/stack/medical/attack(mob/living/M as mob, mob/user as mob)
if (!istype(M) || istype(M, /mob/living/silicon))
user << "\red \The [src] cannot be applied to [M]!"
return 1
if ( ! (istype(user, /mob/living/carbon/human) || \
@@ -40,13 +40,21 @@
H.UpdateDamageIcon()
else
if (!M.bruteloss && !M.fireloss)
user << "<span class='notice'> [M] seems healthy, there are no wounds to treat! </span>"
return 1
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
user.visible_message( \
"<span class='notice'>[M] has been applied with [src] by [user].</span>", \
"<span class='notice'>You apply \the [src] to [M].</span>" \
)
use(1)
"<span class = 'notice'> [user] starts applying \the [src] to [M].</span>", \
"<span class = 'notice'> You start applying \the [src] to [M].</span>" \
)
if (do_mob(user, M, 30))
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
user.visible_message( \
"<span class = 'notice'> [M] has been applied with [src] by [user].</span>", \
"<span class = 'notice'> You apply \the [src] to [M].</span>" \
)
use(1)
M.updatehealth()
/obj/item/stack/medical/bruise_pack
@@ -55,6 +63,7 @@
desc = "Some sterile gauze to wrap around bloody stumps."
icon_state = "brutepack"
origin_tech = list(TECH_BIO = 1)
heal_brute = 4
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
if(..())
@@ -114,7 +123,7 @@
gender = PLURAL
singular_name = "ointment"
icon_state = "ointment"
heal_burn = 1
heal_burn = 4
origin_tech = list(TECH_BIO = 1)
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
@@ -151,7 +160,7 @@
singular_name = "advanced trauma kit"
desc = "An advanced trauma kit for severe injuries."
icon_state = "traumakit"
heal_brute = 0
heal_brute = 8
origin_tech = list(TECH_BIO = 1)
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
@@ -213,7 +222,7 @@
singular_name = "advanced burn kit"
desc = "An advanced treatment kit for severe burns."
icon_state = "burnkit"
heal_burn = 0
heal_burn = 8
origin_tech = list(TECH_BIO = 1)