Changes to drones and z-macros (#7068)

Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
This commit is contained in:
Werner
2019-11-06 18:55:14 +01:00
committed by GitHub
parent daf29bf016
commit 9c2f225718
46 changed files with 138 additions and 75 deletions
+1 -1
View File
@@ -108,7 +108,7 @@
if (start_with_cell && !no_emergency)
cell = new /obj/item/weapon/cell/device/emergency_light(src)
if (mapload && loc && !(z in current_map.admin_levels))
if (mapload && loc && isNotAdminLevel(z))
switch(fitting)
if("tube")
if(prob(2))
+1 -1
View File
@@ -436,7 +436,7 @@
failure_timer = max(failure_timer, duration)
/obj/machinery/power/smes/proc/ion_act()
if(src.z in current_map.station_levels)
if(isStationLevel(src.z))
if(prob(1)) //explosion
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>The [src.name] is making strange noises!</span>", 3, "<span class='warning'>You hear sizzling electronics.</span>", 2)