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Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that) essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
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@@ -51,7 +51,7 @@
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else
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to_chat(user, "<span class='notice'>[src] already has a laser diode.</span>")
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else if(istype(W, /obj/item/weapon/screwdriver))
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else if(W.isscrewdriver())
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if(diode)
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to_chat(user, "<span class='notice'>You remove the [diode.name] from the [src].</span>")
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diode.forceMove(get_turf(user))
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